Mel: Difference between revisions

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[[File:Mel.png|thumb|90px|right|Model and texture of Mel found in ''Portal 2'' game files.]]
[[File:Mel.png|thumb|90px|right|Model and texture of Mel found in ''Portal 2'' game files.]]


Early in [[Portal 2]]'s development, [[Chell]] & '''Mel''' took the place of the [[Co-op|Co-op bots]]. She appeared as a blond version of Chell, wearing a blue jumpsuit. Mel was removed from the game because play-tester's were reluctant to experiment within Co-op puzzles as they felt it wasn't okay to die - {{Spoiler|a problem which the [[Atlas]] & [[P-body]], disassembly screens and [[GLaDOS]] destroying the bots at the end of each chapter tackled}}.{{cite}}
'''''Mel''''' is a placeholder texture replacement for [[Chell]], intended to be used as a [[Co-op]] partner on [[Portal 2]]. She appears as a blonde haired, blue eyed womand in a light blue jumpsuit with a fairer skin tone than that of Chell. In the later stages of Portal 2's development cycle, she was scrapped in favour of the Co-op bots, [[Atlas]] and [[P-Body]].


== Overview ==
==Removal==
* Mel was completely scrapped from the game when the co-op characters were turned into Atlas and P-body, two infinitely respawnable robots, whereas Chell is kept for the single-player campaign only. Replacing the two human test subjects with robots was decided when it was noted that play testers tended to die a lot, thus creating an in-universe reason for the constant respawning.<ref name="Joystiq-Preview-Portal-2-Co-op">[http://www.joystiq.com/2010/06/21/preview-portal-2-co-op/ Preview: Portal 2 (co-op)] on Joystiq</ref>
Mel's removal from the game came about due to play-tester's reluctance to experiment within Co-op puzzles, due to the consequence of dying; {{Spoiler|the destruction of the Co-op bots at the end of each chapter, and the disassembly at the end of each chamber, helped tackle this issue.}} In addition, this helped create an in-universe excuse for the constant respawning of Co-op players.<ref name="Joystiq-Preview-Portal-2-Co-op">[http://www.joystiq.com/2010/06/21/preview-portal-2-co-op/ Preview: Portal 2 (co-op)] on Joystiq</ref>
 
== Trivia ==
* Several GLaDOS lines written when the two test subjects were still to be human (notably GLaDOS taunting the two women about their weight) have been kept for the robots, adding to the comedy of the game.<ref name="Joystiq-Preview-Portal-2-Co-op" />
* Several GLaDOS lines written when the two test subjects were still to be human (notably GLaDOS taunting the two women about their weight) have been kept for the robots, adding to the comedy of the game.<ref name="Joystiq-Preview-Portal-2-Co-op" />
* Her placeholder model was the Chell player model from [[Portal]], with a light blue jumpsuit, blonde hair, blue eyes, and a much more fair skin tone. Her texture files for this placeholder can be seen in the game files of ''Portal 2''.
* Her texture is a skin group of the old [[Portal]] Chell model, which is present and separate from the Portal 2 Chell model in the Portal 2 game files, however it lacks any animation.




== References ==
== References ==
<references />
<references />
{{combine overwiki text|Mel}}


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[[Category:Beta and unused content]]
[[Category:Beta and unused content]]

Revision as of 12:19, 14 July 2011

Model and texture of Mel found in Portal 2 game files.

Mel is a placeholder texture replacement for Chell, intended to be used as a Co-op partner on Portal 2. She appears as a blonde haired, blue eyed womand in a light blue jumpsuit with a fairer skin tone than that of Chell. In the later stages of Portal 2's development cycle, she was scrapped in favour of the Co-op bots, Atlas and P-Body.

Removal

Mel's removal from the game came about due to play-tester's reluctance to experiment within Co-op puzzles, due to the consequence of dying; the destruction of the Co-op bots at the end of each chapter, and the disassembly at the end of each chamber, helped tackle this issue. In addition, this helped create an in-universe excuse for the constant respawning of Co-op players.[1]

Trivia

  • Several GLaDOS lines written when the two test subjects were still to be human (notably GLaDOS taunting the two women about their weight) have been kept for the robots, adding to the comedy of the game.[1]
  • Her texture is a skin group of the old Portal Chell model, which is present and separate from the Portal 2 Chell model in the Portal 2 game files, however it lacks any animation.


References