High Energy Pellet: Difference between revisions

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[[File:Energy Pellet.png|right|230px|A High Energy Pellet in ''Portal'']]
[[File:Energy Pellet.png|right|230px|A High Energy Pellet in ''Portal'']]
The '''High Energy Pellet''' is a [[mechanics|puzzle mechanic]] introduced in ''[[Portal]]''. It consists of a launcher built into a Test Chamber surface that emits a fast moving energy ball. It is usually accompanied by an emitter that fires the Energy Pellet, and a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The Energy Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber. The ball is extremely volatile, and as such vaporizes delicate constructs like [[Chell]] and [[Turrets]] on contact.
The '''High Energy Pellet''' is a [[mechanics|puzzle mechanic]] introduced in ''[[Portal]]''. It is a fast moving energy ball, fired by an emitter built into a Test Chamber [[surface]] and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes delicate constructs like [[Chell]] and [[Turrets]] on contact.
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== Trivia ==
== Trivia ==
* The Energy Pellet re-uses the '''Combine Energy Ball''' model from the ''Half-Life'' series.
* The Energy Pellet re-uses the '''Combine Energy Ball''' model from the ''Half-Life'' series.
* The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber.


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{{MechanicsNav}}

Revision as of 19:40, 27 April 2011

A High Energy Pellet in Portal

The High Energy Pellet is a puzzle mechanic introduced in Portal. It is a fast moving energy ball, fired by an emitter built into a Test Chamber surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes delicate constructs like Chell and Turrets on contact.

Trivia

  • The Energy Pellet re-uses the Combine Energy Ball model from the Half-Life series.
  • The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber.