Panels: Difference between revisions
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{{Quotation|'''GLaDOS'''|That's right. Drink it in. You could eat off those wall panels.|sound=GLaDOS sp_hole_in_the_sky_entry02.wav}} | {{Quotation|'''GLaDOS'''|That's right. Drink it in. You could eat off those wall panels.|sound=GLaDOS sp_hole_in_the_sky_entry02.wav}} | ||
[[File:Panel.png|right|200px|A panel found in ''Portal 2''.]] | [[File:Panel.png|right|200px|thumb|A panel found in ''Portal 2''.]] | ||
'''Panels''' are the building blocks of the Aperture Science facilities. With the ability to be placed anywhere and shifted at any angle and height, it is capable of nearly infinite design. This makes it an ideal choice when it comes to constructing test chambers, allowing those in charge to create tests on a whim. Panels come in a variety of forms and functions, from lifting the player to obstructing the player from completing their goal. | '''Panels''' are the building blocks of the Aperture Science facilities. With the ability to be placed anywhere and shifted at any angle and height, it is capable of nearly infinite design. This makes it an ideal choice when it comes to constructing test chambers, allowing those in charge to create tests on a whim. Panels come in a variety of forms and functions, from lifting the player to obstructing the player from completing their goal. |
Revision as of 21:41, 29 May 2011
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Panels are the building blocks of the Aperture Science facilities. With the ability to be placed anywhere and shifted at any angle and height, it is capable of nearly infinite design. This makes it an ideal choice when it comes to constructing test chambers, allowing those in charge to create tests on a whim. Panels come in a variety of forms and functions, from lifting the player to obstructing the player from completing their goal.
Function
Panels function to aid or impede the player from completing the task at hand. Sometimes panels can be activated via buttons, which will either remove or create panels. Panels can be applied to nearly every test, making it very useful for trapping a subject or blocking the player from a hazard. This mechanic becomes much more crucial during Co-op, as they're often used for blocking the partner from crashing into a hazard, or used to obstruct the duo from continuing.