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{{Quotation|'''Sentry Turret''', imitating the Walking Turret|Coming through!|sound=Turret_turret_collide_1.wav}}
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[[File:Portal Walking Turret front.png|270px|right|The Walking Turret]]
The '''Walking Turret''' was a [[Sentry Turret]] variant that was [[Unused content|cut]] late in the development of ''[[Portal]]''.


The '''Walking Turret''', also known as the '''Moving''' or '''Mobile Turret''', is a Sentry Turret variant cut from Portal.
[[File:Walking_Turret.jpeg|thumbnail|The Walking Turret]]
== Overview ==
== Overview ==
* The '''Walking Turret''' was first revealed to the public through concept art during PotatoFoolsDay ARG in 2011. Valve animator Karen Prell elaborated during Animex 2012.
The Walking Turret was first revealed in concept art during the ''[[Portal 2 ARG|PotatoFoolsDay ARG]]'' in 2011. Its design is similar to that of the standard Sentry Turret, with a spherical body, an orange colored "eye", and a single side-mounted gun. In the concept art, it can be seen exiting a [[Portals|blue portal]], implying that it may have been able to follow players throughout test chambers through their linked portals.
* The '''Walking Turret''' was discarded in place of a static, single-directional Sentry Turret
 
* The '''Walking Turret''' was capable of a ball pose, presumably to fling itself or be flung. This position could possibly have been its idle pose, activated by the player's presence and proximity.
The Walking Turret could also collapse into a ''"[[Flinging|fling]], or ball pose"'', which presumably would allow it to fling itself through portals. This pose could also have been its idle pose, possibly activated by the player through some form of trigger or proximity.
* The '''Walking Turret's''' Personality Construct design was kept, and can be seen in the Rocket Turret design.
 
Valve animator Karen Prell explained<ref name="youtube">[https://www.youtube.com/watch?v=kaGfc4BfJwA Youtube ''Animex 2012 - Karen Prell's "Animated Adventures in Portal 2" Part 3/6 ''] accessed 24 April 2016</ref> that the Walking Turret was cut because it, "didn't work [well]" as a game mechanic.
 
==Gallery==
{{Gallery
|title = Screenshots
|lines = 3
|height = 108
|width = 192
|File:Walking_Turret.jpeg|alt1=Concept art|Walking Turret concept art from the ''[[Portal 2 ARG]]''.
|File:Walking turret.png|Ditto, cropped.
|File:Portal Walking Turret close.png|alt2=Walking Turret|The Walking Turret, alongside one in it's "fling" position.
|File:Portal Walking Turret far.png|alt3=Far away|An early [[Portal Spawner]] can be seen in the background.
|File:Portal Walking Turret ball.png|alt4=Ball form|The "fling pose."
|File:Portal Walking Turret open.png|alt5=Opened up|The Walking Turret fully opened up.
}}


==See also==
==See also==
* [[Turret]]
* [[Turret]]
* [[Unused content]]
* [[Unused content]]
== Notes ==
<references/>


{{CharactersNav}}
{{CharactersNav}}


[[Category:Beta and unused content]]
[[Category:Beta and unused content]]

Latest revision as of 04:19, 13 June 2023

Coming through!
Sentry Turret, imitating the Walking Turret
The Walking Turret

The Walking Turret was a Sentry Turret variant that was cut late in the development of Portal.

Overview

The Walking Turret was first revealed in concept art during the PotatoFoolsDay ARG in 2011. Its design is similar to that of the standard Sentry Turret, with a spherical body, an orange colored "eye", and a single side-mounted gun. In the concept art, it can be seen exiting a blue portal, implying that it may have been able to follow players throughout test chambers through their linked portals.

The Walking Turret could also collapse into a "fling, or ball pose", which presumably would allow it to fling itself through portals. This pose could also have been its idle pose, possibly activated by the player through some form of trigger or proximity.

Valve animator Karen Prell explained[1] that the Walking Turret was cut because it, "didn't work [well]" as a game mechanic.

Gallery

See also

Notes