Fire Suppression System: Difference between revisions
Jump to navigation
Jump to search
m (Headquarter8302 moved page Fire Suppression to Aperture Science Fire Suppression System: no official name) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Cleanup}} | {{Cleanup}} | ||
{{Open Review}} | |||
{{Needimage|Add images when the suppression system is sprinkling}} | {{Needimage|Add images when the suppression system is sprinkling}} | ||
{{Quotation|'''Announcer'''|Fire detected in the Stalemate Resolution Annex. Extinguishing.|sound=Announcer bb stalemate06.wav}} | {{Quotation|'''Announcer'''|Fire detected in the Stalemate Resolution Annex. Extinguishing.|sound=Announcer bb stalemate06.wav}} |
Revision as of 02:10, 29 June 2020
“You just have to look at things objectively, see what you don't need anymore, and trim out the fat.” This page has been marked for general cleanup. Reason: unspecified. Please see Portal Wiki style guide for information on how to improve this article. |
“Hey, give 'em hell, sweetheart!” This page has been marked for an open review. Please see the discussion pages for additional information, your opinion is welcome. |
“ | ” |
Aperture Science Fire Suppression System or Sprinkler System (No official name is given), is a game mechanic introduced in Portal 2, precisely in Chapter 9 Finale. The sprinkler system only appeared and function on Finale and does not function on any other parts of the facility.
This mechanic is considered an obstacle due to the Mobility Gel erasing function.
Overview
The Fire Suppression system (or usually called "Sprinkler") emits water that washes out any kind of Mobility Gels and suppress or extinguish fires, this function works when fire is detected in the facility, especially the Central AI Chamber in the Stalemate Resolution Annex.