Fire Suppression System: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Quotation|'''Announcer'''|Fire detected in the Stalemate Resolution Annex. Extinguishing.|sound=Announcer bb stalemate06.wav}} '''Aperture Science Fire Suppression System''...") |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Cleanup}} | |||
{{Needimage|Add images when the suppression system is sprinkling}} | |||
{{Quotation|'''Announcer'''|Fire detected in the Stalemate Resolution Annex. Extinguishing.|sound=Announcer bb stalemate06.wav}} | {{Quotation|'''Announcer'''|Fire detected in the Stalemate Resolution Annex. Extinguishing.|sound=Announcer bb stalemate06.wav}} | ||
Line 6: | Line 8: | ||
== Overview == | == Overview == | ||
{{Spoiler|The '''Fire Suppression''' system (or usually called '''"Sprinkler"''') emits | {{Spoiler|The '''Fire Suppression''' system (or usually called '''"Sprinkler"''') emits water that washes out any kind of Mobility Gels and suppress or extinguish fires, this function works when fire is detected in the facility, especially the [[Central AI Chamber]] in the Stalemate Resolution Annex.}} | ||
{{MechanicsNav}} | {{MechanicsNav}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
Revision as of 08:07, 19 June 2020
“You just have to look at things objectively, see what you don't need anymore, and trim out the fat.” This page has been marked for general cleanup. Reason: unspecified. Please see Portal Wiki style guide for information on how to improve this article. |
“ | ” |
Aperture Science Fire Suppression System or Sprinkler System (No official name is given), is a game mechanic introduced in Portal 2, precisely in Chapter 9 Finale. The sprinkler system only appeared and function on Finale and does not function on any other parts of the facility.
This mechanic is considered an obstacle due to the Mobility Gel erasing function.
Overview
The Fire Suppression system (or usually called "Sprinkler") emits water that washes out any kind of Mobility Gels and suppress or extinguish fires, this function works when fire is detected in the facility, especially the Central AI Chamber in the Stalemate Resolution Annex.