Tráiler de Portal (vídeo)
El tráiler de Portal, denominado Vídeo de orientación n.º 1 (Orientation Video No. 1 en inglés), es un vídeo lanzado por Valve en 2006 para promocionar Portal y la Orange Box. El vídeo se desarrolla en Laboratorios Aperture, como vídeo informativo, presentando la mecánica de portales y diseños prerrenderizados.
Transcripción
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| [Aparece el logotipo de Portal, bajo él «Vídeo de orientación n.º 1: Un entorno de trabajo seguro y saludable» y el logotipo de Aperture arriba a la izquierda.]
GLaDOS: Os damos la bienvenida a Aperture Science. A continuación os mostraré algunos de los retos que tendréis que superar como sujetos de pruebas. [An animation of a test chamber with a shallow gap in the middle, extending from one wall to the other, and an exit is shown. A stick figure test subject moves to the gap.] GLaDOS: You may be required to perform simple tasks, such as locating an exit. [A dotted line appears from the test subject to the exit, which is now marked with "(1) Locate Exit".] GLaDOS: These simple tests may be supplemented with insurmountable obstacles. [The dotted line moves to the gap, which is marked with "(2) Identify Obstacle". The gap lengthens past the bottom of the screen. A white exclamation mark briefly appears above the test subject.] GLaDOS: Thanks to the Aperture Science Handheld Portal Device, the impossible, is easy. [A lightbulb briefly appears above the subject. The subject then equips the Portal device, marked with "(3) Equip Portal Device", and shoots a red portal on a nearby wall and a blue portal on the wall near the opposite platform. The portals are marked "(4) Place Entry Portal" and "(5) Place Exit Portal". After a white arrow appears across the portals, the subject walks through the portals and arrives on the other platform and cheerfully puts its arms up.] GLaDOS: Let's look at a real-world example. [The test chamber is shown in a first-person view. A fire pit is in the middle of the chamber, and a ceiling with spikes begins to descend on the player. The player shoots an orange portal onto the opposite wall, and a blue portal on a nearby wall. The player heads through the portals and proceeds to the exit.] [An animation of another test chamber is shown. The stick-figure test chamber is on one platform, and a green box is on the opposite platform, across the gap. A dotted line appears from the subject to the box, and a pink heart appears above the subject.] GLaDOS: Certain objects may be vital to your success. If at first you don't succeed, you fail, and the test will be terminated. [The dotted line moves to the gap. The heart turns black, breaks in half, and falls to the ground.] GLaDOS: When stuck, remember our motto: "There's a hole in the sky through which things can fly." [The lightbulb appears again. The subject equips the Portal Device, shoots a red portal at a nearby wall, and a blue portal underneath the box. The box then falls through the portals, and the subject cheerfully puts its arms up.] [Another test chamber is presented in a first-person view. A Weighted Storage Cube and a turret are in the chamber to the left. The player tries to head for the exit, and the turret shoots the player. The player moves back, shoots an orange portal on a wall just above the turret, and a blue portal underneath the Storage Cube. The Storage Cube falls through the portals and knocks the turret over, allowing the player to head for the exit.] [Many animations and slides of test chambers, portal mechanics, warnings, and mechanics such as the Unstationary Scaffold, turrets, and infinite fall are shown.] GLaDOS: At the Enrichment Center, we believe that a highly motivated test subject can carry out rather complex tasks, while enduring the most intense pain, so in case you don't make it through the testing, goodbye. ["4000 Degrees Kelvin" plays as a sequence of pre-rendered footage is shown from early versions of Test Chambers 09, 13, 16, and 18.] GLaDOS: This next test is impossible. [Pre-rendered footage continues, featuring a turret falling back and forth between two floor portals, and early versions of the behind-the-scenes areas and the fire pit. A trick fling is demonstrated in Test Chamber 14. The footage ends with an infinite fall through the blue portal.] [The Portal logo appears: A white portal outline flashes briefly before the blue "portal" and text fade in.] GLaDOS: Ahora estás pensando en los portales. |
Notas
- El logotipo de Aperture tiene mal escrito «Laboratorio».
- Las torretas tienen un sonido distinto al que luego tienen en el juego.
- Los trituradores se pueden ver en el 0:30, aunque se eliminaron del juego final
- Suena la canción «Vortal Combat» de Half-Life 2: Episode Two durante la primera parte de juego.
- Se ven versiones beta de los portales y la parrilla de emancipación.
- Algunas animaciones que aparecen en el vídeo tienen descripciones. Las dos primeras aparecen dos veces.
- (1) Usa la fuerza gravitacional para conseguir inercia vertical antes de entrar a un portal.
- (2) La inercia se mantiene al salir de un portal hasta que la fuerza gravitacional equilibre el movimiento.
- (!) Saltar desde zonas altas sin anticipación suele denominarse como actividades ineptas y no se recomienda en absoluto por parte de Aperture S.A.
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