Unused content: Difference between revisions

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| style="text-align: center;" | '''[[Pneumatic Diversity Vent]]'''
| style="text-align: center;" | '''[[Pneumatic Diversity Vent]]'''
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic was kept as a traveling system around the tube networks, but was cut from gameplay during the later stages for unknown reasons.
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks, but is unused for gameplay in the release for unknown reasons.
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| style="text-align: center;" | '''[[Sticky Gel]]'''
| style="text-align: center;" | '''[[Sticky Gel]]'''

Revision as of 03:46, 14 December 2011

Hi. I'm Mel.

Much like any video game, the Portal series contains a large amount of unused content that was cut from development due to a series of reasons. Below is a list of items and other unique mechanics that were unfortunate enough to be put on the chopping block.

Portal 2

See also: Portal 2

Characters

Mechanics

Name Notes
Pneumatic Diversity Vent This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks, but is unused for gameplay in the release for unknown reasons.
Sticky Gel This mechanic was mentioned to allow players to stick to to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness.

Gallery