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- | en = Chapter 3: ''No More Test Recycling'' | group7 = [[Thinking with Time Machine {{if lang}}|''Thinking with Time Machine'']]18 KB (2,588 words) - 15:01, 27 April 2024
- Pages missing in {{lang info|no}}: '''<onlyinclude>694</onlyinclude>''' in total. Data as of 09:02, 05 Nove * [[Project:Reports/All articles/no|All articles in {{lang name|name|no}}]]50 KB (5,915 words) - 09:02, 5 November 2020
- ...h memorable objects, so that when they walk through a portal for the first time, they have a clear point of reference, which communicates the idea that the ...we added mechanized heel springs to her lower legs; afterwards, there was no longer any question about why she could survive such long falls.35 KB (5,802 words) - 22:06, 11 June 2023
- ...can be reached at gaben@valvesoftware.com. I get about 10,000 emails each time we release a game, and while I can't respond to all of them, I do read all ...ith the player's expectations and put a puny looking door behind it, along with a few small props.68 KB (11,525 words) - 18:24, 31 July 2022
- ===Introduction=== *[[Media:Wheatley openinghello13.wav|"Are you going to open the door? At any time?"]]113 KB (18,702 words) - 10:51, 28 December 2011
- ===Introduction=== *[[Media:Wheatley openinghello13.wav|"Pudeš otevřít dveře? At any time?"]]116 KB (19,230 words) - 07:33, 4 April 2021
- ...ion. Dropping the paint at an angle allowed the player to play more freely with the paint, which gave them the liberating feeling of breaking the rules by60 KB (8,197 words) - 04:01, 15 May 2012
- ...Our initial idea for this version of Wheatley was to replace GLaDOS's eye with Wheatley's, but it wasn't a big enough change to see the difference. Instea353 KB (35,254 words) - 02:24, 8 September 2011
- ...per level. Drawing this simple world imposter model takes very little CPU time, which was a limited resource on Portal 2 due to the many portal views, spl668 KB (75,748 words) - 12:15, 5 October 2011
- ...per level. Drawing this simple world imposter model takes very little CPU time, which was a limited resource on Portal 2 due to the many portal views, spl668 KB (75,748 words) - 12:15, 5 October 2011
- ...st was really fun to make because we wanted it to feel like he was a first-time level designer. We see a lot of maps where people try using different textu232 KB (36,278 words) - 02:37, 8 September 2011
- ...emoved. We also tried crusher panels that Wheatley could try to smash you with. This, once again, proved too punishing since players were focused on what748 KB (95,340 words) - 02:36, 8 September 2011
- ...Our initial idea for this version of Wheatley was to replace GLaDOS's eye with Wheatley's, but it wasn't a big enough change to see the difference. Instea304 KB (50,526 words) - 02:28, 8 September 2011
- ...the time that the initiator waited with his hand up gave the other player time to return and accept, but being frozen in place for more than a few seconds504 KB (64,270 words) - 12:57, 8 October 2011
- ...several of our early playtests that players thought this map was the first time they'd encountered one. Players walk through at least one emancipation grid408 KB (35,397 words) - 02:36, 8 September 2011
- ...several of our early playtests that players thought this map was the first time they'd encountered one. Players walk through at least one emancipation grid408 KB (35,397 words) - 02:36, 8 September 2011
- ...Our initial idea for this version of Wheatley was to replace GLaDOS's eye with Wheatley's, but it wasn't a big enough change to see the difference. Instea1.19 MB (161,791 words) - 01:55, 7 December 2014
- ...So, instead we decided to make a few subtle adjustments and leave players with the responsibility to make the final leap. First we added a puzzle four ch1.14 MB (110,513 words) - 12:54, 8 October 2011
- ...So, instead we decided to make a few subtle adjustments and leave players with the responsibility to make the final leap. First we added a puzzle four ch1.14 MB (110,513 words) - 12:54, 8 October 2011
- ...st was really fun to make because we wanted it to feel like he was a first-time level designer. We see a lot of maps where people try using different textu1.44 MB (132,343 words) - 01:55, 7 December 2014