Pedestal Button: Difference between revisions

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(switching every instance of "switch" to "pedestal button" (it's never been called switch in game))
(removed the old puzzlemaker properties experiment, also added more explanation for the skull buttons)
 
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[[Pedestal Button]]s are a game [[Mechanics|mechanic]] used within the ''Portal'' series. They can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key ({{key|E}} [[Default keybinds|by default]]).


'''Pedestal Buttons''' are a game [[Mechanics|mechanic]] used within the ''Portal'' series. They can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (default: {{key|E}}).
== Uses ==
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]] (and fizzling of the previous cube if present), activating a [[Gel]] pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.


== Uses ==
Exclusively in ''Portal: Still Alive'' for the Xbox 360, there is an alternate pedestal button design which is white with red lights and an icon of a cube with a skull on the button itself. This design is used for pedestal buttons connected to cube droppers, to indicate that pressing the button will destroy the previous cube. The button itself behaves identically to a regular pedestal button. This button design does not appear in ''Portal 2'' or the Nintendo Switch versions of the ''Portal: Still Alive'' levels, both of which replace them with regular pedestal buttons.
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]], activating a [[Gel]] pipeline and opening a door. They can also be timer-based, where the action, for example -- extending a platform, is only activated for a specific length of time.


== Gallery ==
== Gallery ==
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|height=150
|height=150
|width=150
|width=150
|File:Switch.png|alt1=Pedestal Button|''Portal 1'' Pedestal Button
|File:Switch.png|alt1=Pedestal Button|The Pedestal Button as it appears in ''Portal''.
|File:Portal 2 Switch.png|alt2=''Portal 2''|''Portal 2'' Pedestal Button
|File:Portal 2 Switch.png|alt2=''Portal 2''|The Pedestal Button as it appears in ''Portal 2''.
|File:1940s Switch.png|alt3=1940s button|1950s button
|File:1940s Switch.png|alt3=1940s button|The switch from old Aperture in ''Portal 2''.
|File:Still alive button.PNG|[[Portal: Still Alive]] variation (only seen in bonus chambers)
|File:Still alive button.PNG|''[[Portal: Still Alive]]'''s [[Cubes|cube]] [[Material Emancipation Grill|fizzler]] variation of the Pedestal Button, only used in bonus chambers
}}
}}
== Quotes ==
{{Quotation|'''GLaDOS'''|Press the button again.|sound=GLaDOS_faithplategarbage06.wav}}


== Trivia ==
== Trivia ==
* In ''Portal 2'', the lights on the sides of pedestal buttons do not turn orange when the button is active, even though all other button-related test elements do this.


{{MechanicsNav}}
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* The bonus chambers of [[Portal: Still Alive]] feature an alternate version, which has red lines on the sides (instead of blue) and has a red cube with a skull in the center on the actual button part. This variation is only used for buttons which re spawn cubes, as this feature is never present in [[Portal]]'s campaign.
== See also ==
* [[Mechanics]]
* [[Cube#Weighted Companion Cube|Weighted Companion Cube]]
{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 07:05, 23 February 2024

Pedestal Buttons are a game mechanic used within the Portal series. They can be found very frequently throughout Test Chambers and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (E by default).

Uses

Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a Cube (and fizzling of the previous cube if present), activating a Gel pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.

Exclusively in Portal: Still Alive for the Xbox 360, there is an alternate pedestal button design which is white with red lights and an icon of a cube with a skull on the button itself. This design is used for pedestal buttons connected to cube droppers, to indicate that pressing the button will destroy the previous cube. The button itself behaves identically to a regular pedestal button. This button design does not appear in Portal 2 or the Nintendo Switch versions of the Portal: Still Alive levels, both of which replace them with regular pedestal buttons.

Gallery

Quotes

Press the button again.
GLaDOS

Trivia

  • In Portal 2, the lights on the sides of pedestal buttons do not turn orange when the button is active, even though all other button-related test elements do this.