Pedestal Button: Difference between revisions

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[[Pedestal Button]]s are a game [[Mechanics|mechanic]] used within the ''Portal'' series. They can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key ({{key|E}} [[Default keybinds|by default]]).


'''Switches''' are a game [[Mechanics|mechanic]] used within the ''Portal'' series. Switches can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. A switch can be activated with the "Use" key (default: {{key|E}}).
== Uses ==
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]] (and fizzling of the previous cube if present), activating a [[Gel]] pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.


== Uses ==
Exclusively in ''Portal: Still Alive'' for the Xbox 360, there is an alternate pedestal button design which is white with red lights and an icon of a cube with a skull on the button itself. This design is used for pedestal buttons connected to cube droppers, to indicate that pressing the button will destroy the previous cube. The button itself behaves identically to a regular pedestal button. This button design does not appear in ''Portal 2'' or the Nintendo Switch versions of the ''Portal: Still Alive'' levels, both of which replace them with regular pedestal buttons.
Switches are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]], activating a [[Gel]] pipeline and opening a door. Switches can also be timer-based, where the action, for example extending a platform, is only activated for a specific length of time.


== Gallery ==
== Gallery ==
{{Gallery
{{Gallery
|lines=1
|lines=3
|title=Switch
|height=150
|height=150
|width=150
|width=150
|File:Switch.png|alt1=Switch|''Portal'' Switch
|File:Switch.png|alt1=Pedestal Button|The Pedestal Button as it appears in ''Portal''.
|File:Portal 2 Switch.png|alt2=''Portal 2'' Switch|''Portal 2'' Switch
|File:Portal 2 Switch.png|alt2=''Portal 2''|The Pedestal Button as it appears in ''Portal 2''.
|File:1940s Switch.png|alt3=1940s Switch|1950s Switch
|File:1940s Switch.png|alt3=1940s button|The switch from old Aperture in ''Portal 2''.
|File:Still alive button.PNG|[[Portal: Still Alive]] switch variation seen in bonus chambers
|File:Still alive button.PNG|''[[Portal: Still Alive]]'''s [[Cubes|cube]] [[Material Emancipation Grill|fizzler]] variation of the Pedestal Button, only used in bonus chambers
}}
}}


== See also ==
== Quotes ==
* [[Mechanics]]
{{Quotation|'''GLaDOS'''|Press the button again.|sound=GLaDOS_faithplategarbage06.wav}}
* [[Cube#Weighted Companion Cube|Weighted Companion Cube]]


== Trivia ==
* In ''Portal 2'', the lights on the sides of pedestal buttons do not turn orange when the button is active, even though all other button-related test elements do this.


{{MechanicsNav}}
{{MechanicsNav}}
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[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 07:05, 23 February 2024

Pedestal Buttons are a game mechanic used within the Portal series. They can be found very frequently throughout Test Chambers and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (E by default).

Uses

Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a Cube (and fizzling of the previous cube if present), activating a Gel pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.

Exclusively in Portal: Still Alive for the Xbox 360, there is an alternate pedestal button design which is white with red lights and an icon of a cube with a skull on the button itself. This design is used for pedestal buttons connected to cube droppers, to indicate that pressing the button will destroy the previous cube. The button itself behaves identically to a regular pedestal button. This button design does not appear in Portal 2 or the Nintendo Switch versions of the Portal: Still Alive levels, both of which replace them with regular pedestal buttons.

Gallery

Quotes

Press the button again.
GLaDOS

Trivia

  • In Portal 2, the lights on the sides of pedestal buttons do not turn orange when the button is active, even though all other button-related test elements do this.