Pedestal Button: Difference between revisions

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(removed the old puzzlemaker properties experiment, also added more explanation for the skull buttons)
 
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Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]] (and fizzling of the previous cube if present), activating a [[Gel]] pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]] (and fizzling of the previous cube if present), activating a [[Gel]] pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.


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Exclusively in ''Portal: Still Alive'' for the Xbox 360, there is an alternate pedestal button design which is white with red lights and an icon of a cube with a skull on the button itself. This design is used for pedestal buttons connected to cube droppers, to indicate that pressing the button will destroy the previous cube. The button itself behaves identically to a regular pedestal button. This button design does not appear in ''Portal 2'' or the Nintendo Switch versions of the ''Portal: Still Alive'' levels, both of which replace them with regular pedestal buttons.
A section listing each item's Puzzlemaker properties. This was a good idea, but I never added it to any pages other than this one and it didn't use templates, so any change to one of the properties would have to be manually made to every page that uses it. I'm probably never going to get back to this, so I decided to comment it out until someone decides to implement it properly. - Luke18033


== [[Puzzle Creator]] item properties ==
* '''Entity cost:''' 6
* '''Connections:''' This item supports outputs, which activate when the button is pressed and deactivate after the specified time. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of connections, and ''Remove connections'' can be used to remove an existing connection.
* '''Timer delay:''' Used to set how long the button should stay pressed, after which the output will shut off. Infinite means the output will permanently be active, and no timer sound will be heard.
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== Gallery ==
== Gallery ==
{{Gallery
{{Gallery
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== Trivia ==
== Trivia ==
* Unlike [[Heavy Duty Super-Colliding Super Button|floor buttons]], the lights on the sides of pedestal buttons do not change color when the button is active.
* In ''Portal 2'', the lights on the sides of pedestal buttons do not turn orange when the button is active, even though all other button-related test elements do this.


{{MechanicsNav}}
{{MechanicsNav}}

Latest revision as of 07:05, 23 February 2024

Pedestal Buttons are a game mechanic used within the Portal series. They can be found very frequently throughout Test Chambers and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (E by default).

Uses

Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a Cube (and fizzling of the previous cube if present), activating a Gel pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.

Exclusively in Portal: Still Alive for the Xbox 360, there is an alternate pedestal button design which is white with red lights and an icon of a cube with a skull on the button itself. This design is used for pedestal buttons connected to cube droppers, to indicate that pressing the button will destroy the previous cube. The button itself behaves identically to a regular pedestal button. This button design does not appear in Portal 2 or the Nintendo Switch versions of the Portal: Still Alive levels, both of which replace them with regular pedestal buttons.

Gallery

Quotes

Press the button again.
GLaDOS

Trivia

  • In Portal 2, the lights on the sides of pedestal buttons do not turn orange when the button is active, even though all other button-related test elements do this.