Panels: Difference between revisions

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{{Quotation|'''GLaDOS'''|That's right. Drink it in. You could eat off those wall panels.|sound=GLaDOS sp_hole_in_the_sky_entry02.wav}}
{{Quotation|'''GLaDOS'''|That's right. Drink it in. You could eat off those wall panels.|sound=GLaDOS sp_hole_in_the_sky_entry02.wav}}
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[[File:Panel.png|right|200px|thumb|A panel found in ''Portal 2''.]]
[[File:Panel.png|right|200px|thumb|A panel found in ''Portal 2''.]]


'''Panels''' are the building blocks of the Aperture Science facilities. With the ability to be placed anywhere and shifted at any angle and height, they are capable of near-infinite designs. This makes Panels an ideal choice when it comes to constructing test chambers, allowing those in charge to create tests on a whim. Panels come in a variety of forms and functions, from lifting the player to obstructing the player from completing their goal.  
'''Panels''' are the fundamental building blocks of [[Aperture Science]] Test Chambers. Panels can be placed anywhere, and can be used to form walls, floors, ceilings or even [[Crusher|Crushers]]. Because the orientation, angle and height of Panels can be adjusted as needed, they can be reconfigured in order to create a near-infinite number of variations. Due to their range of uses and large number of possible permutations, Panels are an ideal choice for constructing test chambers, and allow those in charge to create new chambers with new obstacles and hazards on-the-fly.  
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== Function ==
== Function ==
Panels are capable of aiding or impeding the player's completion of the task at hand. Sometimes panels can be activated via [[button]]s, which will either add or remove panels to the player's path. Panels can be applied to nearly every test, making them very useful for trapping a subject or blocking the player from a hazard. This mechanic becomes much more crucial during Co-op, as they're often used for blocking the partner from crashing into a hazard, or used to obstruct the duo from continuing.  
Panels are capable of aiding or impeding the player's completion of the task at hand depending upon their placement. Non-static Panels in test chambers are usually activated through the use of [[Button]]s, which will either add or remove panels to or from the player's path. For example, a series of Panels can be used to create a new walkway or staircase, provide a surface upon which a [[Portal]] can be placed, or to provide a barrier to prevent the loss of critical items such as [[Weighted Storage Cube|Weighted Storage Cubes]]. Panels can be used effectively in virtually every test, making them very useful for trapping a Test Subject or shielding the player from a hazard. This mechanic becomes much more crucial during [[Co-op]], as Panels are often present in order to block one partner from crashing into a hazard, or are used to prevent the duo from easily accessing a certain area.  
 


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{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 01:11, 15 June 2011

That's right. Drink it in. You could eat off those wall panels.
GLaDOS
A panel found in Portal 2.

Panels are the fundamental building blocks of Aperture Science Test Chambers. Panels can be placed anywhere, and can be used to form walls, floors, ceilings or even Crushers. Because the orientation, angle and height of Panels can be adjusted as needed, they can be reconfigured in order to create a near-infinite number of variations. Due to their range of uses and large number of possible permutations, Panels are an ideal choice for constructing test chambers, and allow those in charge to create new chambers with new obstacles and hazards on-the-fly.

Function

Panels are capable of aiding or impeding the player's completion of the task at hand depending upon their placement. Non-static Panels in test chambers are usually activated through the use of Buttons, which will either add or remove panels to or from the player's path. For example, a series of Panels can be used to create a new walkway or staircase, provide a surface upon which a Portal can be placed, or to provide a barrier to prevent the loss of critical items such as Weighted Storage Cubes. Panels can be used effectively in virtually every test, making them very useful for trapping a Test Subject or shielding the player from a hazard. This mechanic becomes much more crucial during Co-op, as Panels are often present in order to block one partner from crashing into a hazard, or are used to prevent the duo from easily accessing a certain area.