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- # [[Sentry Turret#Fire/No Fire Incident Resolution Chip]] (Turret's failsafe){{C|done}} # [[Extended Relaxation Annex]]{{C|done}}2 KB (265 words) - 23:27, 6 December 2020
- Pages missing in {{lang info|no}}: '''<onlyinclude>694</onlyinclude>''' in total. Data as of 09:02, 05 Nove * [[Project:Reports/All articles/no|All articles in {{lang name|name|no}}]]50 KB (5,915 words) - 09:02, 5 November 2020
- ...eed you to be in the room so I can see them, I want to be clear. There is no reason whatsoever for you to look at them."</span></div><div class="diff-li75 KB (7,094 words) - 02:36, 8 September 2011
- ...ic and linoleum showing that Aperture had fallen on harder times and could no longer build high-quality offices for its workers."</span></div><div class=249 KB (27,750 words) - 04:01, 15 May 2012
- ...listen, we should get our stories straight, alright? If anyone asks -- and no one's gonna ask, don't worry -- but if anyone asks, tell them as far as you68 KB (9,468 words) - 01:55, 7 December 2014
- ...sphere03.sphere_flashlight_tour32" "<clr:29,172,214>Wheatley: No no no, not that way!"</span></div><div class="diff-line-entry diff-line-remove di449 KB (51,273 words) - 12:16, 5 October 2011
- ...03.sp_intro_03_introalt06" "<clr:29,172,214>Wheatley: It's alright. No, go on, just have a look about."</span></div>259 KB (31,195 words) - 01:52, 8 September 2011
- ..._defect_postrange11" "<clr:197,208,230><low>Defective Turret: Uhhh, no bullets. Sorry."</span></div><div class="diff-line-entry diff-line-add"><sp508 KB (63,177 words) - 02:24, 8 September 2011
- no: Eksplosjonsfare. Evakuer anlegget umiddelbart. no: Advarsel. Temperatur i reaktorkjerne er faretruende høy.231 KB (27,894 words) - 22:49, 23 September 2021
- ...the pipes. It was as if Aperture had no real control over the system, and no real care for the things they were transporting. After all, they have thous451 KB (57,660 words) - 01:53, 8 September 2011
- ..._defect_postrange11" "<clr:197,208,230><low>Defective Turret: Uhhh, no bullets. Sorry."</span></div><div class="diff-line-entry diff-line-add"><sp1.3 MB (164,398 words) - 22:09, 5 October 2011
- ...ish]glados.dlc1_mp_coop_ending_stinger15" "<clr:163,193,173>GLaDOS: No."</span></div><div class="diff-line-entry diff-line-add"><span class="diff-1.72 MB (166,673 words) - 11:51, 25 October 2011
- ...03.bw_sp_a4_tb_trust_drop_solve05" "<clr:29,172,214>Wheatley: What? No, you pressed that bAGGGHHHHHH"</span></div>687 KB (85,853 words) - 12:55, 8 October 2011
- ..._defect_postrange11" "<clr:197,208,230><low>Defective Turret: Uhhh, no bullets. Sorry."</span></div><div class="diff-line-entry diff-line-add"><sp817 KB (79,019 words) - 01:55, 7 December 2014
- ...sso, mais uma vez, acabou sendo demais já que os jogadores estavam focados no que o Wheatley estava fazendo e muitas vezes acabavam sendo acertados por u1.19 MB (161,791 words) - 01:55, 7 December 2014
- ...Bouncy boxes and turrets were an obvious choice, and adding this mechanic extended our toolbox to include objects whose basic properties of movement could be1.44 MB (132,343 words) - 01:55, 7 December 2014
- ...Bouncy boxes and turrets were an obvious choice, and adding this mechanic extended our toolbox to include objects whose basic properties of movement could be1.44 MB (132,343 words) - 01:55, 7 December 2014
- ..._defect_postrange11" "<clr:197,208,230><low>Defective Turret: Uhhh, no bullets. Sorry."</span></div><div class="diff-line-entry diff-line-remove d2.45 MB (313,897 words) - 02:36, 8 September 2011