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[[File:P2 sp goo.jpg|right|230px|thumb| | [[File:P2 sp goo.jpg|right|230px|thumb|Dirty Water as it appears in ''[[Portal 2]]''.]] | ||
{{Quotation|'''GLaDOS'''|The subtext of that acid pit is acid. The content of the pit is also acid. I'll let you fully absorb it.|sound=GLaDOS_dlc1_mp_coop_art_death_acid01.wav}} | {{Quotation|'''GLaDOS'''|The subtext of that acid pit is acid. The content of the pit is also acid. I'll let you fully absorb it.|sound=GLaDOS_dlc1_mp_coop_art_death_acid01.wav}} | ||
The ''' | The '''Dirty Water''',<ref>[https://plus.google.com/u/0/102090447927900488343/posts/cYPbCtbkkuh Name according to Valve employee, Steve Kalning]<sup><nowiki>[</nowiki>[[W:WP:LINKROT|Deprecated Link]]<nowiki>]</nowiki></sup></ref> also known as '''Toxic Water''', '''Acid''', '''Hazard Liquid''', '''Goo''' and '''Deadly Dirty Water''', is a common environmental hazard in both ''[[Portal]]'' and ''[[Portal 2]]''. | ||
== Overview == | == Overview == | ||
Dirty Water is usually present within testing chambers in order to provide a penalty for failure, and to ensure that test subjects are precise with their movements and positioning of their [[portals]]. | |||
Almost all objects that have fallen into the | Almost all objects that have fallen into the Dirty Water are irretrievable, with the only exception being radios because they are light enough to float on it. In such cases where testing elements like [[cubes]] are needed to solve a test, a replacement may be issued immediately if the first one was dropped into the Dirty Water (unless the [[Vital Apparatus Vent|dropper]] is activated by a button, in which case you may have to press the button again). On some occasions during ''[[Portal 2]]'', objects in the Dirty Water can be heard and seen [[Material Emancipation Grill|fizzling]] immediately after falling in, while in most, they will simply be deleted soon after they fall out of sight and are not being held on to. | ||
Appearance-wise in ''[[Portal]]'', the | Appearance-wise in ''[[Portal]]'', the Dirty Water appears as a mixture of red, green, and brown-colored liquid with a swirled appearance. As of ''Portal 2'', the Dirty Water appears to be mainly brown, often with smoke swirling around its presence like in ''Portal''. | ||
Any contact with the | Any contact with the Dirty Water will result in continuous damage that will eventually result in killing [[Chell]], [[P-body]], [[Atlas]], [[Bendy]] or whoever you are playing as within a few seconds upon contact. | ||
== Gallery == | == Gallery == | ||
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|height = 116 | |height = 116 | ||
|width = 200 | |width = 200 | ||
|File:Portal Test Chamber 08.png|The | |File:Portal Test Chamber 08.png|The Dirty Water as seen in Test Chamber 08 of ''[[Portal]]''. | ||
}} | }} | ||
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== Trivia == | == Trivia == | ||
* Using cheats to fire a rocket into the | * Using cheats to fire a rocket into the Dirty Water results in an [[hl2:Isaac Kleiner|Isaac Kleiner]] voice line ("Oh, fiddlesticks. What now?") from Half Life 2 playing. This voice line is a fallback sound used by Valve to indicate a nonexistent or missing sound file. | ||
== References == | == References == |
Revision as of 05:00, 17 November 2024
“ | The subtext of that acid pit is acid. The content of the pit is also acid. I'll let you fully absorb it.
— GLaDOS
|
” |
The Dirty Water,[1] also known as Toxic Water, Acid, Hazard Liquid, Goo and Deadly Dirty Water, is a common environmental hazard in both Portal and Portal 2.
Overview
Dirty Water is usually present within testing chambers in order to provide a penalty for failure, and to ensure that test subjects are precise with their movements and positioning of their portals.
Almost all objects that have fallen into the Dirty Water are irretrievable, with the only exception being radios because they are light enough to float on it. In such cases where testing elements like cubes are needed to solve a test, a replacement may be issued immediately if the first one was dropped into the Dirty Water (unless the dropper is activated by a button, in which case you may have to press the button again). On some occasions during Portal 2, objects in the Dirty Water can be heard and seen fizzling immediately after falling in, while in most, they will simply be deleted soon after they fall out of sight and are not being held on to.
Appearance-wise in Portal, the Dirty Water appears as a mixture of red, green, and brown-colored liquid with a swirled appearance. As of Portal 2, the Dirty Water appears to be mainly brown, often with smoke swirling around its presence like in Portal.
Any contact with the Dirty Water will result in continuous damage that will eventually result in killing Chell, P-body, Atlas, Bendy or whoever you are playing as within a few seconds upon contact.
Gallery
Portal | |||||||||
|
Closed Captions
Trivia
- Using cheats to fire a rocket into the Dirty Water results in an Isaac Kleiner voice line ("Oh, fiddlesticks. What now?") from Half Life 2 playing. This voice line is a fallback sound used by Valve to indicate a nonexistent or missing sound file.
References