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| [[Pedestal Button]]s are a game [[Mechanics|mechanic]] used within the ''Portal'' series. They can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key ({{key|E}} [[List of default keys|by default]]). | | [[Pedestal Button]]s are a game [[Mechanics|mechanic]] used within the ''Portal'' series. They can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key ({{key|E}} [[Default keybinds|by default]]). |
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| == Uses == | | == Uses == |
Revision as of 21:29, 8 May 2023
Pedestal Buttons are a game mechanic used within the Portal series. They can be found very frequently throughout Test Chambers and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (E by default).
Uses
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a Cube (and fizzling of the previous cube if present), activating a Gel pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.
Gallery
| The Pedestal Button as it appears in Portal.
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| The Pedestal Button as it appears in Portal 2.
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| The switch from old Aperture in Portal 2.
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Quotes
“ |
Press the button again.
— GLaDOS
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Trivia
- Unlike floor buttons, the lights on the sides of pedestal buttons do not change color when the button is active.
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