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{{Show achievement|Portal 2|Drop Box|Easy/Story-related | {{Show achievement|Portal 2|Drop Box|Easy/Story-related | ||
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface. | | In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface. Place the other portal on the panel above the button and press the switch twice. Alternatively, press the switch in Wheatley's very first test chamber. | ||
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{{Show achievement|Portal 2|Bridge Over Troubling Water|Story-related | {{Show achievement|Portal 2|Bridge Over Troubling Water|Story-related | ||
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{{Show achievement|Portal 2|Vertically Unchallenged|Story-related | {{Show achievement|Portal 2|Vertically Unchallenged|Story-related | ||
|{{Spoiler| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}} | | {{Spoiler|This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}} | ||
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{{Show achievement|Portal 2|Stranger Than Friction|Story-related | {{Show achievement|Portal 2|Stranger Than Friction|Story-related | ||
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{{Show achievement|Portal 2|High Five|Story-related | {{Show achievement|Portal 2|High Five|Story-related | ||
| Simply complete the calibration course in co-op to get this achievement. | | Simply complete the calibration course in [[co-op]] to get this achievement. | ||
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{{Show achievement|Portal 2|Team Building|Story-related | {{Show achievement|Portal 2|Team Building|Story-related | ||
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{{Show achievement|Portal 2|Obstacle Building|Story-related | {{Show achievement|Portal 2|Obstacle Building|Story-related | ||
| Finish all 9 stages in course 4 of [[co-op]] mode. | | Finish all 9 stages in course 4 of [[co-op]] mode. | ||
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{{Show achievement|Portal 2|You Saved Science|Story-related | {{Show achievement|Portal 2|You Saved Science|Story-related | ||
| Complete the Co-op campaign. | | Complete the [[Co-op]] campaign. | ||
}} | }} | ||
{{Show achievement|Portal 2|Preservation of Mass|Easy | {{Show achievement|Portal 2|Preservation of Mass|Easy | ||
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement. | | To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement. | ||
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{{Show achievement|Portal 2|Pturretdactyl|Easy | {{Show achievement|Portal 2|Pturretdactyl|Easy | ||
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage. | | In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage. | ||
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{{Show achievement|Portal 2|Good Listener|Easy | {{Show achievement|Portal 2|Good Listener|Easy | ||
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{{Show achievement|Portal 2|Scanned Alone|Easy | {{Show achievement|Portal 2|Scanned Alone|Easy | ||
|{{Spoiler| In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner. The achievement's icon is misleading, you do ''not'' need to stand in front of a defective turret to obtain it.}} | | {{Spoiler|In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner. The achievement's icon is misleading, you do ''not'' need to stand in front of a defective turret to obtain it.}} | ||
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{{Show achievement|Portal 2|Ship Overboard|Easy | {{Show achievement|Portal 2|Ship Overboard|Easy | ||
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{{Show achievement|Portal 2|Portrait of a Lady|Easy | {{Show achievement|Portal 2|Portrait of a Lady|Easy | ||
|{{Spoiler| Immediately after [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere 4 in Chapter 7]] is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5. | | {{Spoiler|Immediately after [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere 4 in Chapter 7]] is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5. Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}} | ||
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{{Show achievement|Portal 2|You Made Your Point|Easy | {{Show achievement|Portal 2|You Made Your Point|Easy | ||
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{{Show achievement|Portal 2|Gesticul-8|Easy | {{Show achievement|Portal 2|Gesticul-8|Easy | ||
|Once you get all the gestures, just perform them. | | Once you get all the gestures, just perform them. | ||
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{{Show achievement|Portal 2|Friends List With Benefits|Easy | {{Show achievement|Portal 2|Friends List With Benefits|Easy | ||
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{{Show achievement|Portal 2|Final Transmission|Medium | {{Show achievement|Portal 2|Final Transmission|Medium | ||
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], hit the switch and wait for all the trash to fall. | | When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement. | ||
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{{Show achievement|Portal 2|Door Prize|Medium | {{Show achievement|Portal 2|Door Prize|Medium | ||
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6. | | There are three sets of three {{W|vitrification|vitrified}}doors in Chapter 6. The first set is on the upper catwalk in the lake area, immediately after the hatch. The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o'-clock position. The third set is in the room above the control room where you find potato GLaDOS. Walk into the room from the top catwalk. Jump on the furniture in the back-left corner and go through the doors. | ||
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{{Show achievement|Portal 2|Schrodinger's Catch|Medium | {{Show achievement|Portal 2|Schrodinger's Catch|Medium | ||
|On [[Portal 2 Chapter 6 Enrichment Sphere 3|Chapter 6, Enrichment Sphere 3]] save the game before dropping [[Repulsion Gel]] on the cube. | | On [[Portal 2 Chapter 6 Enrichment Sphere 3|Chapter 6, Enrichment Sphere 3]] save the game before dropping [[Repulsion Gel]] on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier save. An alternate method of obtaining this achievement is to drop a little bit of Repulsion Gel on the cube, and then before it breaks out of the glass, drop water on it to stop the bouncing. Simply walk up to the cube and pick it up without touching the ground to get the achievement. | ||
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{{Show achievement|Portal 2|Triple Crown|Medium | {{Show achievement|Portal 2|Triple Crown|Medium | ||
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{{Show achievement|Portal 2|Iron Grip|Medium | {{Show achievement|Portal 2|Iron Grip|Medium | ||
| In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you're doing before attempting this. If you lose one box, have the host type {{code|changelevel mp_coop_multifling_1}} in the developer console to reload the map. | | In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you're doing before attempting this. If you lose one box, have the host type {{code|changelevel mp_coop_multifling_1}}in the developer console to reload the map. | ||
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{{Show achievement|Portal 2|Talent Show|Medium | {{Show achievement|Portal 2|Talent Show|Medium | ||
|Self-explanatory, but make sure you and your partner know what you're doing. If you mess up, have the host (Atlas) reload the map by typing {{code|changelevel mp_coop_paint_red_racer}} in the developer console. | | Self-explanatory, but make sure you and your partner know what you're doing. If you mess up, have the host (Atlas) reload the map by typing {{code|changelevel mp_coop_paint_red_racer}}in the developer console. | ||
}} | }} | ||
{{Show achievement|Portal 2|Overclocker|Hard | {{Show achievement|Portal 2|Overclocker|Hard | ||
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{{Show achievement|Portal 2|Smash TV|Hard | {{Show achievement|Portal 2|Smash TV|Hard | ||
|In these test chambers, Wheatley's TV monitors are able to be smashed in the following ways: (this must be done in one run.) | | In these test chambers, Wheatley's TV monitors are able to be smashed in the following ways: (this must be done in one run.) | ||
*'''Test Chamber 1''': Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley. | * '''Test Chamber 1''': Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley. | ||
*'''Test Chamber 2''': Do basically the same thing from Test Chamber 1. | * '''Test Chamber 2''': Do basically the same thing from Test Chamber 1. | ||
*'''Test Chamber 3''': The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber. | * '''Test Chamber 3''': The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber. | ||
*'''Test Chamber 4''': Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright. | * '''Test Chamber 4''': Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright. | ||
*'''Test Chamber 5''': There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. The first is on the wall in | * '''Test Chamber 5''': There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. The first is on the wall in which the funnel is being projected on, around the center (This will take experimentation.) The second is on the very right of the angled surface that you go through on your way to the exit. | ||
*'''Test Chamber 6''': Launch yourself on the Aerial Faith Plate. | * '''Test Chamber 6''': Launch yourself on the Aerial Faith Plate. | ||
*'''Test Chamber 11''': Burn him with the Discouragement beam and the Redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley. | * '''Test Chamber 11''': Burn him with the Discouragement beam and the Redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley. | ||
*'''Test Chamber 12''': When you are in the place where you would normally use the cube to open the door, burn the monitor. | * '''Test Chamber 12''': When you are in the place where you would normally use the cube to open the door, burn the monitor. | ||
*'''Test Chamber 15''': Do the same thing as Test Chambers 1, 2, and 3. | * '''Test Chamber 15''': Do the same thing as Test Chambers 1, 2, and 3. | ||
*'''Test Chamber 16''': (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in [[Repulsion Gel]] (save before this) You must only coat '''two''' of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing the crouch button to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement. | * '''Test Chamber 16''': (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in [[Repulsion Gel]] (save before this) You must only coat '''two''' of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing the crouch button to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement. | ||
*'''Morton's Fork''': If you miss a TV, there is still one more chance in the penultimate map. While Wheatley is informing you of your death option, place one portal underneath the Pneumatic Diversity Vent where the bombs come out. Put the other portal on the wall to your left facing Wheatley's TV. When you press the button, the bombs should fly through and destroy the TV, causing Wheatley to immediately stop talking ("All right, I'll take that as a no, then.") and leave. | * '''Morton's Fork''': If you miss a TV, there is still one more chance in the penultimate map. While Wheatley is informing you of your death option, place one portal underneath the Pneumatic Diversity Vent where the bombs come out. Put the other portal on the wall to your left facing Wheatley's TV. When you press the button, the bombs should fly through and destroy the TV, causing Wheatley to immediately stop talking ("All right, I'll take that as a no, then.") and leave. | ||
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{{Show achievement|Portal 2|Portal Conservation Society|Hard | {{Show achievement|Portal 2|Portal Conservation Society|Hard | ||
|This achievement takes place on [[Portal 2 Co-op Course 3 Chamber 3]], and is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area. | | This achievement takes place on [[Portal 2 Co-op Course 3 Chamber 3]], and is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area. | ||
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{{Show achievement|Portal 2|Still Alive|Very Hard | {{Show achievement|Portal 2|Still Alive|Very Hard | ||
|Get through the excursion funnels course in one run... | | Get through the excursion funnels course in one run... with no deaths. Watch out for test chambers: | ||
*'''3''' Voice chat, the timer, and a clear understanding of the course/practice are highly recommended. | * '''3''' Voice chat, the timer, and a clear understanding of the course/practice are highly recommended. | ||
*'''6''' Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice. | * '''6''' Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice. | ||
*'''8''' This is a trust test so do not fool around. It's easy if you try/practice. | * '''8''' This is a trust test so do not fool around. It's easy if you try/practice. | ||
*'''9''' Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... practice. Also, don't try to get Party of Three (see above). | * '''9''' Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... practice. Also, don't try to get Party of Three (see above). | ||
Practice on all of these stages! That cannot be stressed enough! If you mess up, you can save a little bit of time by having the host type {{code|changelevel mp_coop_tbeam_redirect}} in the developer console to reload the first map instead of going back the hub. | Practice on all of these stages! That cannot be stressed enough! If you mess up, you can save a little bit of time by having the host type {{code|changelevel mp_coop_tbeam_redirect}}in the developer console to reload the first map instead of going back the hub. | ||
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{{Show achievement|Portal 2|Professor Portal|N/A | {{Show achievement|Portal 2|Professor Portal|N/A | ||
|Find random partners online, and immediately leave the game if you do not see the opening film. when you find a beginner, exit the game, friend them, and invite them. This will take a long time depending on how lucky you are. Alternatively, this achievement can be very easy if you already have friends on Steam who have ''Portal 2'', but haven't done co-op mode yet. | | Find random partners online, and immediately leave the game if you do not see the opening film. when you find a beginner, exit the game, friend them, and invite them. This will take a long time depending on how lucky you are. Alternatively, this achievement can be very easy if you already have friends on Steam who have ''Portal 2'', but haven't done co-op mode yet. | ||
}} | }} | ||
[[Category:Achievements]] | [[Category:Achievements]] |
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