Pedestal Button: Difference between revisions

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(switching every instance of "switch" to "pedestal button" (it's never been called switch in game))
m (Re spawn corrected to Respawn - no idea how that ended up there, I didn't type that when I added the trivia.)
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* The bonus chambers of [[Portal: Still Alive]] feature an alternate version, which has red lines on the sides (instead of blue) and has a red cube with a skull in the center on the actual button part. This variation is only used for buttons which re spawn cubes, as this feature is never present in [[Portal]]'s campaign.
* The bonus chambers of [[Portal: Still Alive]] feature an alternate version, which has red lines on the sides (instead of blue) and has a red cube with a skull in the center on the actual button part. This variation is only used for buttons which respawn cubes, as this feature is never present in [[Portal]]'s campaign.


== See also ==
== See also ==

Revision as of 00:45, 13 January 2017

Pedestal Buttons are a game mechanic used within the Portal series. They can be found very frequently throughout Test Chambers and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (default: E).

Uses

Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a Cube, activating a Gel pipeline and opening a door. They can also be timer-based, where the action, for example -- extending a platform, is only activated for a specific length of time.

Gallery

Trivia

  • The bonus chambers of Portal: Still Alive feature an alternate version, which has red lines on the sides (instead of blue) and has a red cube with a skull in the center on the actual button part. This variation is only used for buttons which respawn cubes, as this feature is never present in Portal's campaign.

See also