Pedestal Button: Difference between revisions
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Nalexa-1124 (talk | contribs) (switching every instance of "switch" to "pedestal button" (it's never been called switch in game)) |
m (Re spawn corrected to Respawn - no idea how that ended up there, I didn't type that when I added the trivia.) |
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* The bonus chambers of [[Portal: Still Alive]] feature an alternate version, which has red lines on the sides (instead of blue) and has a red cube with a skull in the center on the actual button part. This variation is only used for buttons which | * The bonus chambers of [[Portal: Still Alive]] feature an alternate version, which has red lines on the sides (instead of blue) and has a red cube with a skull in the center on the actual button part. This variation is only used for buttons which respawn cubes, as this feature is never present in [[Portal]]'s campaign. | ||
== See also == | == See also == |
Revision as of 00:45, 13 January 2017
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
Pedestal Buttons are a game mechanic used within the Portal series. They can be found very frequently throughout Test Chambers and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (default: E).
Uses
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a Cube, activating a Gel pipeline and opening a door. They can also be timer-based, where the action, for example -- extending a platform, is only activated for a specific length of time.
Gallery
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Trivia
- The bonus chambers of Portal: Still Alive feature an alternate version, which has red lines on the sides (instead of blue) and has a red cube with a skull in the center on the actual button part. This variation is only used for buttons which respawn cubes, as this feature is never present in Portal's campaign.
See also