Heavy Duty Super-Colliding Super Button: Difference between revisions
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Image:P2_Floor_button.png|''Portal 2'' | Image:P2_Floor_button.png|''Portal 2'' floor button | ||
Image:P2_Floor_button_active.png|An active ''Portal 2'' | Image:P2_Floor_button_active.png|An active ''Portal 2'' floor button | ||
Image:P2_OldFloor_button.png|An old Aperture | Image:P2_OldFloor_button.png|An old Aperture floor button from ''Portal 2'' | ||
</gallery> | </gallery> | ||
Revision as of 02:34, 2 May 2011
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
“ | Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.
— GLaDOS
|
” |
The Heavy Duty Super-Colliding Super Button is a game mechanic used throughout the Portal series. It is used within Test Chambers, and is activated when either a player or Weighted Storage Cube is placed upon it.
Uses
Buttons are present in the virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release Weighted Storage Cubes, or even open and close the gate leading to the exit. It's up to the player to figure out how and when to use the button, or buttons, in order to proceed.
Bugs
Trivia
- At the beginning of Portal 2, cube- and button-based testing is revealed to be an integral part of Aperture Science's testing methodology. This may be a tongue-in-cheek reference to the frequency with which similar game mechanics have been used since the creation of the earliest puzzle games.
Gallery
- P2 Floor button.png
Portal 2 floor button
- P2 Floor button active.png
An active Portal 2 floor button
See also
- Switch
- Edgeless Safety Cube
- Edgeless Safety Cube Receptacle
- Weighted Storage Cube
- Weighted Storage Cube Receptacle