Pedestal Button: Difference between revisions
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'''Switches''' are a game [[Mechanics|mechanic]] used within the ''Portal'' series. Switches can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. A switch can be activated with the "Use" key (default: <code>E</code>). | |||
== Uses == | == Uses == | ||
Switches are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]], activating a [[Gel]] pipeline and opening a door. Switches can also be timer-based, where the action, for example extending a platform, is only activated for a specific length of time. | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Switch.png|''Portal'' Switch | |||
File:Portal 2 Switch.png|''Portal 2'' Switch | |||
File:1940s Switch.png|1940s Switch | |||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
* [[ | * [[Mechanics]] | ||
* [[Cube#Weighted Companion Cube|Weighted Companion Cube]] | |||
* [[Weighted | |||
{{MechanicsNav}} | {{MechanicsNav}} | ||
[[Category:Mechanics]] |
Revision as of 21:58, 30 April 2011
Switches are a game mechanic used within the Portal series. Switches can be found very frequently throughout Test Chambers and are primarily used to allow the player to trigger or toggle a particular function. A switch can be activated with the "Use" key (default: E
).
Uses
Switches are used for multiple purposes to initiate a particular action. More common uses include the dropping of a Cube, activating a Gel pipeline and opening a door. Switches can also be timer-based, where the action, for example extending a platform, is only activated for a specific length of time.
Gallery
See also