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Test Chambers: Difference between revisions

From the Portal Wiki
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== Test Chamber Design/styles ==
== Test Chamber Design/styles ==
[[Image:Portal1old.jpg|thumb|The '''clinical''' look]]
=== Clinical ([[Portal]]) ===
[[Image:Portal1Old.jpeg|thumb|Example of the '''remastered clinical''' look]]
[[File:Portal1old.jpg|thumb|right|The clinical look]]
[[Image:P2ruins.jpg|thumb|The '''decayed clinical/the ruins''' look]]
Every [[Portal]] chamber (not including the escape sequences) have a distinct and recognizable look - white, sterile rooms with the atmosphere that conveys  the emotions of loneliness. Most of the details seems a little blurry, possibly done on purpose to create a dusty, old atmosphere and immerse the player better into the experience.
[[Image:TheCJohnsonLevels.png|thumb|Exaple of the '''60s era''' look]]
{{Clr}}


* '''"Clinical" look/style ([[Portal]])'''
=== "Remastered" clinical ([[Portal 2]]) ===
Every [[Portal]] chamber (not including the escape sequence) has a distinct and recognizable look - white, sterile rooms with the atmosphere that conveys  the emotions of loneliness. Most of the objects look a little bit blurry and maybe that's done on purpose because is makes the items look more dusty and immerse the player better into the Portal experience.
[[File:Portal1Old.jpeg|thumb|right|Remastered clinical look]]
Sections of [[Portal 2]] chambers looks like the chambers from [[Portal]], but made to fit the theme of the game and more refreshed and modern compared to the looks of ''Portal''. The panels are more reflective, polished and easily recognizable to the average player. Every item design is revamped to suit to the modernistic theme of the game.
{{Clr}}


* '''"The remastered clinical" look/style ([[Portal 2]])'''
=== Decayed/ruined look/style (Portal 2) ===
One part of the [[Portal 2]] chambers looks like the chambers from [[Portal]] but made to fit the theme of the game and looking more fresh and modern compared to the looks of the first game in the series. The panels are more reflective, polished and easily recognizable to the average player. Every item design is revamped to stick to the modernistic theme this game has to offer, and it's a welcome addition!
[[File:P2ruins.jpg|thumb|right|Decayed, ruined chambers]]
This type of level design can be seen mostly in the first few chapters of Portal 2, where the player explore the devastating designs of destroyed levels. Outgrown leaves and grass dominate over the ruined panels mostly missing the final touch, just having the metal holder rim visible on the surface. The ruins don't seem a big roadblock to the player, but might impose a sort of emotional feeling to the player {{Spoiler|because the reason why Aperture has gone decayed is the side effect of the player's actions in the first game, and might find themselves guilty, even though they shouldn't be.}}
{{Clr}}


* '''"The decayed clinical/The ruins" look/style ([[Portal 2]])'''
=== 60's era Aperture (Portal 2) ===
This type of level design can be seen mostly in the first few chapters of [[Portal 2]] where you'll explored the devastating designs of destroyed levels. Outgrown leaves and grass dominate over the ruined panels mostly missing ''the final touch'', just having the metal holder rim visible on the surface. These levels may be looking hard to navigate but it actually isn't. The ruins don't seem a big roadblock to the player, but they make the player seem nostalgic and maybe sad, because {{Spoiler|the destroyed parts are the players' fault, and}} they might find themselves guilty, even though they shouldn't be.
[[File:TheCJohnsonLevels.png|thumb|right|60's era design]]
 
Through the Portal 2 storyline, the player encounters old looking levels with graphics predating the 90's. They are, so called, the [[Cave Johnson]] levels, which have a distinct look no other level design has. Its color use shifts more to the hues of green, yellow, brown etc., which is quite different to the color scheme all of the other Portal levels have - the hues of black and white. The contents of the test chambers' designs are more colorful and noticeable. Almost everything doesn't cut corners, other than the decorative pipes.
* '''"The 60's era" look/style ([[Portal 2]])'''
Trough the [[Portal 2]] storyline you will encounter very old looking levels with graphics pre-dating the 90's. They are, so called, ''the Cave Johnson levels'' and they have a distinct look no other level has. Its color use shifts more to the hues of green, yellow, brown etc., which is quite different to the color scheme all of the other [[Portal]] levels have - the hues of black and white. The contents of the test chambers' designs are more colorful and noticeable. Almost everything doesn't cut corners, other than the decorative pipes.


== Challenge modes ==
== Challenge modes ==