Pedestal Button: Difference between revisions

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== Trivia ==
== Trivia ==
* Unlike [[Heavy Duty Super-Colliding Super Button|floor buttons]], the lights on the sides of pedestal buttons do not change color when the button is active.
* Unlike [[Heavy Duty Super-Colliding Super Button|floor buttons]], the lights on the sides of pedestal buttons do not change color when the button is active.
== See also ==
* [[Mechanics]]
* [[Button]]


{{MechanicsNav}}
{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 16:54, 27 March 2023

Press the button again.
GLaDOS

Pedestal Buttons are a game mechanic used within the Portal series. They can be found very frequently throughout Test Chambers and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (default: E).

In the bonus maps of Portal: Still Alive, pedestal buttons connected to cube droppers have a special skin, pictured below.

Uses

Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a Cube (and fizzling of the previous cube if present), activating a Gel pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.

Gallery

Trivia

  • Unlike floor buttons, the lights on the sides of pedestal buttons do not change color when the button is active.