Pedestal Button: Difference between revisions

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'''Pedestal Buttons''' are a game [[Mechanics|mechanic]] used within the ''Portal'' series. They can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (default: {{key|E}}).
'''Pedestal Buttons''' are a game [[Mechanics|mechanic]] used within the ''Portal'' series. They can be found very frequently throughout [[Test Chambers]] and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (default: {{key|E}}).


In [[Portal: Still Alive]], pedestal buttons connected to cube droppers have a special skin, pictured below.
In the bonus maps of [[Portal: Still Alive]], pedestal buttons connected to cube droppers have a special skin, pictured below.


== Uses ==
== Uses ==

Revision as of 21:13, 12 June 2021

Press the button again.
GLaDOS

Pedestal Buttons are a game mechanic used within the Portal series. They can be found very frequently throughout Test Chambers and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (default: E).

In the bonus maps of Portal: Still Alive, pedestal buttons connected to cube droppers have a special skin, pictured below.

Uses

Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a Cube (and fizzling of the previous cube if present), activating a Gel pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.

Gallery

Trivia

  • Unlike floor buttons, the lights on the sides of pedestal buttons do not change color when the button is active.

See also