Pedestal Button: Difference between revisions

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(→‎Gallery: Described it in more detail.)
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|height=150
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|File:Switch.png|alt1=Pedestal Button|''Portal 1'' Pedestal Button
|File:Switch.png|alt1=Pedestal Button|The Pedestal Button as it appears in ''Portal''.
|File:Portal 2 Switch.png|alt2=''Portal 2''|''Portal 2'' Pedestal Button
|File:Portal 2 Switch.png|alt2=''Portal 2''|The Pedestal Button as it appears in ''Portal 2''.
|File:1940s Switch.png|alt3=1940s button|1950s button
|File:1940s Switch.png|alt3=1940s button|The switch from old Aperture in ''Portal 2''.
|File:Still alive button.PNG|''[[Portal: Still Alive]]'''s [[Cubes|cube]] [[Material Emancipation Grill|fizzler]] variation only used in bonus chambers
|File:Still alive button.PNG|''[[Portal: Still Alive]]'''s [[Cubes|cube]] [[Material Emancipation Grill|fizzler]] variation of the Pedestal Button, only used in bonus chambers
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Revision as of 05:03, 5 February 2021

Press the button again.
GLaDOS

Pedestal Buttons are a game mechanic used within the Portal series. They can be found very frequently throughout Test Chambers and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (default: E).

In Portal: Still Alive, pedestal buttons connected to cube droppers have a special skin, pictured below.

Uses

Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a Cube (and fizzling of the previous cube if present), activating a Gel pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time.

Gallery

Trivia

  • Unlike floor buttons, the lights on the sides of pedestal buttons do not change color when the button is active.

See also