Walking Turret: Difference between revisions
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Valve animator Karen Prell explained<ref name="youtube">[https://www.youtube.com/watch?v=kaGfc4BfJwA Youtube ''Animex 2012 - Karen Prell's "Animated Adventures in Portal 2" Part 3/6 ''] accessed 24 April 2016</ref> that the Walking Turret was cut because it, "didn't work [well]" as a game mechanic. | Valve animator Karen Prell explained<ref name="youtube">[https://www.youtube.com/watch?v=kaGfc4BfJwA Youtube ''Animex 2012 - Karen Prell's "Animated Adventures in Portal 2" Part 3/6 ''] accessed 24 April 2016</ref> that the Walking Turret was cut because it, "didn't work [well]" as a game mechanic. | ||
==Gallery== | ==Gallery== |
Revision as of 18:48, 23 August 2020
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The Walking Turret was a Sentry Turret variant that was cut late in the development of Portal.
Overview
The Walking Turret was first revealed in concept art during the PotatoFoolsDay ARG in 2011. Its design is similar to that of the standard Sentry Turret, with a spherical body, an orange colored "eye", and a single side-mounted gun. In the concept art, it can be seen exiting a blue portal, implying that it may have been able to follow players throughout test chambers through their linked portals.
The Walking Turret could also collapse into a "fling, or ball pose", which presumably would allow it to fling itself through portals. This pose could also have been its idle pose, possibly activated by the player through some form of trigger or proximity.
Valve animator Karen Prell explained[1] that the Walking Turret was cut because it, "didn't work [well]" as a game mechanic.
Gallery
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See also
Notes
- ↑ Youtube Animex 2012 - Karen Prell's "Animated Adventures in Portal 2" Part 3/6 accessed 24 April 2016
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