Walking Turret: Difference between revisions
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[[File:Portal Walking Turret front.png|270px|right|The Walking Turret]] | [[File:Portal Walking Turret front.png|270px|right|The Walking Turret]] | ||
The '''Walking Turret''' was | The '''Walking Turret''' was a [[Sentry Turret]] variant that was [[Unused content|cut]] late in the development of ''[[Portal]]''. | ||
== Overview == | == Overview == | ||
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|width = 192 | |width = 192 | ||
|File:Walking_Turret.jpeg|alt1=Concept art|Walking Turret concept art from the ''[[Portal 2 ARG]]''. | |File:Walking_Turret.jpeg|alt1=Concept art|Walking Turret concept art from the ''[[Portal 2 ARG]]''. | ||
|File:Walking turret.png|Ditto, cropped. | |||
|File:Portal Walking Turret close.png|alt2=Walking Turret|The Walking Turret, alongside one in it's "fling" position. | |File:Portal Walking Turret close.png|alt2=Walking Turret|The Walking Turret, alongside one in it's "fling" position. | ||
|File:Portal Walking Turret far.png|alt3=Far away|An early [[Portal Spawner]] can be seen in the background. | |File:Portal Walking Turret far.png|alt3=Far away|An early [[Portal Spawner]] can be seen in the background. | ||
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|File:Portal Walking Turret open.png|alt5=Opened up|The Walking Turret fully opened up. | |File:Portal Walking Turret open.png|alt5=Opened up|The Walking Turret fully opened up. | ||
}} | }} | ||
==See also== | ==See also== | ||
* [[Turret]] | * [[Turret]] |
Latest revision as of 04:19, 13 June 2023
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The Walking Turret was a Sentry Turret variant that was cut late in the development of Portal.
Overview
The Walking Turret was first revealed in concept art during the PotatoFoolsDay ARG in 2011. Its design is similar to that of the standard Sentry Turret, with a spherical body, an orange colored "eye", and a single side-mounted gun. In the concept art, it can be seen exiting a blue portal, implying that it may have been able to follow players throughout test chambers through their linked portals.
The Walking Turret could also collapse into a "fling, or ball pose", which presumably would allow it to fling itself through portals. This pose could also have been its idle pose, possibly activated by the player through some form of trigger or proximity.
Valve animator Karen Prell explained[1] that the Walking Turret was cut because it, "didn't work [well]" as a game mechanic.
Gallery
Screenshots | ||||||||||||
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See also
Notes
- ↑ Youtube Animex 2012 - Karen Prell's "Animated Adventures in Portal 2" Part 3/6 accessed 24 April 2016
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