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30 July 2026
- 09:1509:15, 30 July 2026 Propulsion Gel/es (hist | edit) [3,824 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Gel propulsor}} right|250px|thumb|Lanzador de gel propulsor. {{Quotation|'''Cave Johnson'''|Thank you (off mic) I can't believe I'm thanking these people (on mic) for staggering your way through Aperture Science's propulsion gel testing. You've made some real contributions to society for a change, and for that, humanity is grateful.|sound=Cave Johnson seventies_outro01 es.wav}} El '''gel propulsor''' es una sustancia de color n...")
21 July 2026
- 23:0823:08, 21 July 2026 Sentry Turret/ru (hist | edit) [6,462 bytes] S0L1K0 (talk | contribs) (перевожу)
17 July 2026
- 09:2209:22, 17 July 2026 Gestures/es (hist | edit) [1,674 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Gestos}} {{stub}} {{Quotation|'''GLaDOS'''|DANCING is NOT SCIENCE!|sound=GLaDOS_mp_taunts06 es.wav}} thumb|200px|[[P-body/es|P-body levantando los pulgares.]] Los '''gestos''' son animaciones especiales que los jugadores pueden realizar durante la partida cooperativa. Los gestos son artículos que se equipan en el espacio «Gestos». Hay 8 gestos por defecto para Atlas y P-body/es|...")
15 July 2026
- 07:2707:27, 15 July 2026 February 1, 2005 Patch (Narbacular Drop)/es (hist | edit) [1,350 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Parche del 1 de febrero de 2005 (Narbacular Drop)}} {{Patch layout | game = narbacular drop | source = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf | source-title = Lista de hitos de Narbacular Drop | before = N/D | current = 1 de febrero de 2005 (Narbacular Drop) | after = February 22, 2005 Patch (Narbacular Drop)/es|22 de febrero de 2005 (Narbacular...")
- 07:2107:21, 15 July 2026 February 22, 2005 Patch (Narbacular Drop)/es (hist | edit) [1,607 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Parche del 22 de febrero de 2005 (Narbacular Drop)}} {{Patch layout | game = narbacular drop | source = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf | source-title = Lista de hitos de Narbacular Drop | before = 1 de febrero de 2005 (Narbacular Drop) | current = 22 de febrero de 2005 (Narbacular Drop) | after...")
- 07:1107:11, 15 July 2026 April 5, 2005 Patch (Narbacular Drop)/es (hist | edit) [1,032 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Parche del 5 de abril de 2005 (Narbacular Drop)}} {{Patch layout | game = narbacular drop | source = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf | source-title = Lista de hitos de Narbacular Drop | before = 22 de febrero de 2005 (Narbacular Drop) | after = April 19, 2005 Patch (Narbacular Drop)/es|19 de abri...")
- 07:0707:07, 15 July 2026 April 19, 2005 Patch (Narbacular Drop)/es (hist | edit) [1,058 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Parche del 19 de abril de 2005 (Narbacular Drop)}} {{Patch layout | game = narbacular drop | source = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf | source-title = Lista de hitos de Narbacular Drop | before = 5 de abril de 2005 (Narbacular Drop) | after = N/D | notes = === Final === * Se completaron los cinc...")
- 07:0107:01, 15 July 2026 Portal Pinball/es (hist | edit) [3,205 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Portal Pinball}} {{Game infobox | appid = 657430 | free = no | game-name-override = Portal Pinball | boxart-image = PortalPinballBoxart.jpg|300px | developer = {{w|es:Zen Studios|Zen Studios}} | publisher = *{{w|es:Microsoft Game Studios|Microsoft Game Studios}} | distributor = *{{W|es:XBLA|XBLA}} <small>(en línea)</small> *{{W|es:PSN|PSN}} <small>(en línea)</small> *Steam <small>(en línea)</small> | released = *Microsoft Windows: **<sup>Steam</sup>...")
- 06:4506:45, 15 July 2026 Narbacular Drop/es (hist | edit) [4,196 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Narbacular Drop}} {{stub}} {{Game infobox | name = Narbacular Drop | boxart-image = Narbacular Drop Main Menu.png|300px | developer = Nuclear Monkey Software | engine = Motor Sketcher | released = 19/4/2005 | modes = Un jugador | genre = Puzles | ratings = PEGI: 3<br>ESRB: E | requirements = * Windows (7, Vista, XP, 2000) }} '''Narbacular Drop''' es un videojuego de puzles desarrollado por Nuclear Monkey Software y...")
- 06:0106:01, 15 July 2026 Portal 2 Sixense Perceptual Pack/es (hist | edit) [1,103 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Portal 2 Sixense Perceptual Pack}} {{Stub}} {{needimage}} {{Game infobox | appid = 247120 | game-name-override = Portal 2 Sixense Perceptual Pack | boxart-image = Portal 2 Sixense Perceptual Pack.jpg | developer = Sixense Studios | publisher = Sixense Entertainment | released = 20/9/2013 | modes = Un jugador | requirements = * [http://uk.creative.com/p/web-cameras/creative-senz3d Creative Senz3D] }} '''Po...")
- 05:5805:58, 15 July 2026 Tag: The Power of Paint/es (hist | edit) [1,670 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Tag: The power of pain}} {{stub}} {{needimage}} {{Game infobox | appid = 1808400 | free = yes | game-name-override = Tag: The power of pain | boxart-image = Tag The Power of Paint header.jpg | developer = * '''Motor:''' ** Brett English ** Tejeev Kohli ** Pongthep “Bank” Charnchaichujit ** Ted Rivera * '''Arte:''' ** Josh Jones ** Tyler Woods ** Tatsuang “Tan” Tantakosol * '''Sonido''' **Tyler Woods | engine = Personalizado | released = Microsoft...")
14 July 2026
- 12:0112:01, 14 July 2026 Adhesion Gel/es (hist | edit) [3,303 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Gel adhesivo}} right|300px|Gel adhesivo en el juego. El '''gel adhesivo''' fue un tipo de gel desechado de ''Portal 2''. No tenía función y fue reemplazado por el gel reflector en el DLC Peer Review. == Función == El gel adhesivo puede can be aplicarse sobre superficies como cualquier otro gel. Originalmente iba a permitir al jugador caminar por paredes y te...")
- 11:2111:21, 14 July 2026 Pneumatic Diversity Vent/es (hist | edit) [3,328 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Ventilación neumática diversa}} right|300px|thumb|Componente de ventilación neumática diversa en ''Portal 2''. La '''ventilación neumática diversa de Aperture Science''' es el componente principal de los tubos de la saga ''Portal''. Dicho componente no aparecía en ''Portal'' y solo suministra presión neumática para empujar elementos por el sistema asistido por ordena...")
- 07:4007:40, 14 July 2026 Hard Light Bridge/es (hist | edit) [6,158 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Puente de luz sólida}} right|300px|thumb|El puente de luz sólida en ''Portal 2''. {{Quotation|'''GLaDOS'''|These bridges are made from natural light that I pump in from the surface. If you rubbed your cheek on one, it would be like standing outside with the sun shining on your face. It would also set your hair on fire, so don't actually do it.|sound=GLaDOS_sp_a2_bridge_intro01 es.wav}} Un '''puente de luz sólida''' (o sim...")
13 July 2026
- 06:4106:41, 13 July 2026 Laser Field/es (hist | edit) [1,631 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Campo de láser}} right|250px|thumb|La red del campo de láser. El '''campo de láser''', como su nombre indica, es una red de láseres emitidos por el mismo dispositivo de la red de emancipación material. == General == Los campos de láseres son lo opuesto a las redes de empancipación material, cualquier objeto puede llevarse a través del rayo, pero...")
- 06:2306:23, 13 July 2026 Relaxation Vault/es (hist | edit) [4,451 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Cámara de relajación}} {{Hatnote|No confundir con el centro de relajación extendida en Portal 2.}} right|thumb|La cámara de relajación en ''Portal''.|350px La '''cámara de relajación''' son salas donde los sujetos están temporalmente, antes de iniciar las cámaras de pruebas. Los sujetos de pruebas deben extraerse de la Aperture Science Extended Relax...")
9 July 2026
- 11:5111:51, 9 July 2026 Portal 2 Chapter 5 Neurotoxin Generator/es (hist | edit) [3,552 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Capítulo 5 de Portal 2: Generador de neurotoxinas}} {{stub}} {{Test Chamber Infobox | title = Capítulo 5 de Portal 2: Generador de neurotoxinas | valve-title= Sabotaje de neurotoxinas | map = sp_a2_bts5.bsp | screenshot = Portal 2 Neurotoxin Generator.png | previous = Capítulo 5 de Portal 2: Centro de control de torretas | next = Capítulo 5 de Portal 2: Tube Ride }} Es el nivel 33 del juego y se desarrolla en el genera...")
- 11:4211:42, 9 July 2026 Neurotoxin/es (hist | edit) [4,062 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Neurotoxina}} thumb|300px|Tanque de almacenamiento de neurotoxinas. {{Quotation|''GLaDOS'''|sound=GLaDOS_jailbreak06 es.wav|Do you hear that? That's the sound of the neurotoxin emitters emitting neurotoxin.}} La '''neurotoxina''', humorísticamente llamada '''neurotoxina mortal''' por GLaDOS, es un agente químico que aparece en ''Portal'' y ''Portal 2''. Fabric...")
- 09:0509:05, 9 July 2026 Central AI Chamber/es (hist | edit) [10,592 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Cámara central de IA}} {{see also|Portal GLaDOS' Chamber/es|l1=Guía para la ''cámara de GLaDOS'' en Portal|Portal 2 Chapter 1 Her Chamber/es|l2=Guía para la reactivación de GLaDOS en Portal 2|Portal 2 Chapter 5 GLaDOS' Lair/es|l3=Guía para la transferencia de núcleo en Portal 2|Portal 2 Chapter 9 Finale/es|l4=Guía para el final de Portal 2}} {{SpoilerHeavy}} La '''cámara central de IA''' es una gran bahía donde está el Cores/es#Núcleo centra...")
- 08:0608:06, 9 July 2026 Stalemate Resolution Annex/es (hist | edit) [1,432 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Anexo de resolución de conflictos}} thumb|200px|right|Anexo de resolución de conflictos en [[Portal 27es|Portal 2.]] {{Quotation|'''Locutor'''|«...unless a stalemate associate is present to press the stalemate resolution button.»|sound=Announcer_gladosbattle18 es.wav}} {{Quotation|'''Locutor'''|«Stalemate Resolution Associate: Please press the Stalemate Resolution Button.»|sound=Announcer_bb_stalemate07 es.wav}...")
- 07:2407:24, 9 July 2026 Fire Suppression System/es (hist | edit) [1,138 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Sistema de extinción de incendios}} {{Quotation|'''Locutor'''|Fuego detectado en anexo de resolución de conflictos. Apagando.|sound=Announcer bb stalemate06 es.wav}} El '''sistema de extinción de incendios de Aperture Science''' o '''sistema de aspersores''' ''(sin nombre oficial en el juego)'', es una mecánica {{Spoiler|introducida en Portal 2, en concreto en el capítulo 9, Final}}. El sistema de asper...")
- 06:3806:38, 9 July 2026 Victory Lift/es (hist | edit) [1,601 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Ascensor de la victoria}} right|300px|thumb|Ascensor de la victoria en ''Portal''. {{Quotation|'''GLaDOS'''|Muy, muy bien. Encontrará un ascensor como premio por su victoria en la cámara principal.|sound=GLaDOS 09_part1_success-1 es.wav}} El '''ascensor de la victoria''', también llamado '''plataforma de pistones''' en el creador de puzles de Portal 2, es una mecánica de juego introducid...")
8 July 2026
- 10:5110:51, 8 July 2026 Unstationary Scaffold/es (hist | edit) [1,308 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Andamio inestable}} {{stub}} right|300px|thumb|Andamio inestable en tránsito en ''Portal''. {{Quotation|'''GLaDOS'''|Good. Now use the Aperture Science Unstationary Scaffold to reach the chamberlock.|sound=GLaDOS 03_part2_platform_activated-1 es.wav}} El '''andamio inestable''', también llamado '''plataforma móvil''' en el creador de puzles de Portal 2, es una plataforma que, al activarse, se muev...")
- 10:2010:20, 8 July 2026 Surfaces/es (hist | edit) [3,391 bytes] Ryo (talk | contribs) (Created page with "{{DISPALYTITLE:Superficies}} Cada nivel de ''Portal'' tiene en todos sus lados '''superficies'''. Generalmente los portal se pueden colocar sobre cualquier superficie de color claro, mientras que las de color negro no pueden albergar ningún portal. En algunas cámaras de pruebas, las superficies están bloqueadas por puertas u objetos, debiendo ser activadas antes de colocar un portal. En ''Portal 2'', l...")
- 09:5609:56, 8 July 2026 Piston/es (hist | edit) [1,704 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Pistón}} {{stub}} right|230px|thumb|Un pistón en ''Portal''. {{Quotation|'''GLaDOS'''|You really shouldn't be here. This isn't safe for you.|sound=GLaDOS escape_00_part1_nag11-1.wav}} Los '''pistones''' son un peligro presente en ''Portal,'' que en ocasiones se deben emplear como mecánica para superar puzles del mapa. Los pistones pueden matar al jugador aplastándolo, de forma similar a un triturador. == Portal == ''Portal'' no imp...")
- 09:3909:39, 8 July 2026 Goo/es (hist | edit) [2,697 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Agua tóxica}} right|230px|thumb|Agua tóxica en ''[[Portal 2/es|Portal 2''.]] {{Quotation|'''GLaDOS'''|The subtext of that acid pit is acid. The content of the pit is also acid. I'll let you fully absorb it.|sound=GLaDOS_dlc1_mp_coop_art_death_acid01 es.wav}} El '''agua tóxica''',<ref>[https://plus.google.com/u/0/102090447927900488343/posts/cYPbCtbkkuh Nombre en inglés según los empleados de Valve, Steve Kalning]<sup><nowiki>[</...")
- 07:4207:42, 8 July 2026 Excursion Funnel/es (hist | edit) [5,181 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Embudo de traslación}} {{Stub}} thumb|400px|Un embudo de traslación. El '''embudo de traslación''', también llamado '''haz de luz''', es una mecánica introducida en ''Portal 2''. Este mecanismo crea un rayo cilíndrico de luz azul en el que el jugador puede entrar o salir cuando desee. En su interior no hay gravedad y permite que el jugador se traslade a lo largo del embudo. Toda persona u objeto que...")
- 06:3006:30, 8 July 2026 Portal: Companion Collection/es (hist | edit) [6,370 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Portal: Colección de compañía}} {{stub}} {{Game infobox | boxart-image = Portal Companion Collection.jpg | nintendo-switch = portal-companion-collection-switch | free = no | developer = *Valve Corporation *Nvidia Lightspeed Studios<ref name="vst2">https://twitter.com/valvesoftware/status/1491575822934630403</ref> | publisher = Valve Corporation |...")
7 July 2026
- 10:4010:40, 7 July 2026 Panels (video)/es (hist | edit) [2,222 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Paneles (vídeo)}} '''Paneles''' es el título del primer vídeo donde Valve promociona Portal 2 el 24 de marzo de 2011. El vídeo se muestra como vídeo de inversión de Aperture, combinando con animaciones de Aperture Science prerrenderizadas para mostrar los principales usos de los paneles de Aperture Science. {{youtube|0qcED35LL8I|hd=on|widths=960,720,512,384}} == Transcripción == {|...")
- 10:1610:16, 7 July 2026 Portal: Prelude/es (hist | edit) [5,595 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Portal: Prelude}} {{community mod}} {{Game infobox | modpage = portal-prelude | game-name-override = Portal: Prelude | boxart-image = Mod Portal Prelude Splash.png | developer = * Nicolas "NykO18" Grevet * Jérémy "Capitaine Mousse" Barbe * Marc "Moroes" Bidoul | engine = Motor Source | released = Microsoft Windows *Internacional: 9/10/2008 | modes = Un jugador | genre = Puzle/plataformas en primera persona | ratings = N/D | requirem...")
3 July 2026
- 11:4111:41, 3 July 2026 Portal: The Flash Version MapPack/es (hist | edit) [2,690 bytes] Ryo (talk | contribs) (Created page with "{{needimage|Could do with some pictures of the chambers}} {{stub}} {{Game infobox | modurl = http://portalmaps.wecreatestuff.com/ | boxart-image = Portal_fvmp.jpg | developer = * We Create Stuff | engine = Motor Source | released = Microsoft Windows *Internacional: 4 de mayo de 2008 | modes = Un jugador | genre = Plataformas y puzles en primera persona | ratings = N/D | requirements = * Procesador: Intel Pentium 4 3000 MHz * Tarjeta gráfica: Compa...")
- 11:2511:25, 3 July 2026 Portal: The Flash Version/es (hist | edit) [13,042 bytes] Ryo (talk | contribs) (Created page with "{{Portal: The Flash Version}} {{Game infobox | game-name-override = [https://portal.wecreatestuff.com/play.html Portal: The Flash Version] | boxart-image = portaltheflashversion.png|300px | developer = We Create Stuff | publisher = We Create Stuff | distributor = * We Create Stuff * Armor Games * Newgrounds | engine = Adobe Flash | modes = Un jugador | genre = Puzles de plataformas en 2D | ratings = * 88 en Armor games * 4,5 / 5 en Newgrounds | platforms = * Cualquier eq...")
- 10:2410:24, 3 July 2026 Electricity Field/es (hist | edit) [1,197 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Campo eléctrico}} {{stub}} thumb|Un campo eléctrico. El '''campo eléctrico''' es un circuito capaz de electrocutar y matar a un jugador cuando entra en funcionamiento. Se activa y desactiva periódicamente, forzando al jugador a esperar hasta que sea seguro atravesarlo. Se introdujo en Portal: The Flash Version y posteriormente apareció en los mapas de desafíos y retos de Portal: Still Ali...")
30 June 2026
- 02:0502:05, 30 June 2026 June 29, 2026 Patch (hist | edit) [330 bytes] PhoneWave (talk | contribs) (Auto: Create patch page (Via Steam News))
29 June 2026
- 08:1708:17, 29 June 2026 Panels/es (hist | edit) [2,107 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Paneles}} {{Quotation|'''GLaDOS'''|Eso es. Bebe. Podrías comer en esos paneles de la pared.|sound=GLaDOS sp_hole_in_the_sky_entry02 es.wav}} right|200px|thumb|Un panel en ''Portal 2''. Los '''paneles''' son bloques de construcción fundamentales de la cámaras de pruebas de Aperture Science. Los paneles se pueden colocar en cualquier lado, a modo de pared, suelo, techo o incluso triturador. Según...")
26 June 2026
- 17:1217:12, 26 June 2026 June 26, 2026 Patch (hist | edit) [481 bytes] PhoneWave (talk | contribs) (Auto: Create patch page (Via Steam News))
25 June 2026
- 11:4611:46, 25 June 2026 List of useful console commands/es (hist | edit) [4,573 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Lista de comandos de consola}} thumb|200px|right|Imagen de la consola del desarrollador en Portal 2. Desde la [http://developer.valvesoftware.com/wiki/Es/Console consola de desarrollador], se pueden realizar ajustes de jugabilidad y gráficos, así como desactivar algunos valores. La consola se puede activar desde el menú de opciones en la sección de teclado y ratón. Cualquier comando de un archivo «autoexec.cfg» se ca...")
12 June 2026
- 11:1411:14, 12 June 2026 Portal soundtrack/es (hist | edit) [5,339 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:BSO de Portal}} La '''banda sonora''' de '''''Portal''''' está incluida en la ''banda sonora de la Orange Box'' del 21 de diciembre de 2007. En ella también aparecen canciones de ''{{w|es:Half-Life 2: Episode One|Half-Life 2: Episodio Uno}}'' y ''{{w|es:Half-Life 2: Episode Two|Dos}}'', así como ''{{w|es:Team Fortress 2|Team Fortress 2}}''. La primera mitad de la BSO (que se escucha en las cámaras de...")
- 11:0211:02, 12 June 2026 Portal developer commentary/es (hist | edit) [35,891 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Comentarios de desarrolladores de Portal}} '''Comentarios de desarrolladores''' de ''Portal''. Los '''comentarios de desarrolladores''' son grabaciones de audio de comentarios sobre la creación de Portal, que se pueden encontrar cuando el sujeto de pruebas completa todas las pruebas y acaba el juego. == Modo de comentarios de desarrolladores == El '''modo de comentarios de desarrolladores''' es un...")
- 10:5510:55, 12 June 2026 Strafing/es (hist | edit) [395 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Estrafear}} {{stub}} '''Estrafear''' consiste en moverse lateralmente en la dirección a la que se mira. En la saga ''Portal'' es un movimiento útil porque permite moverse con rapidez y esquivar torretas. También se puede ganar control en el aire si se coordina de forma adecuada, haciendo más efectiva la transición entre portales cuando se domina la técnica.")
- 10:5210:52, 12 June 2026 Default keybinds/es (hist | edit) [2,121 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Teclas por defecto}} {{stub}} Esta lista recoge los controles por defecto para '''PC''' de Portal 1 y 2. Todas las teclas pueden modificarse en las opciones del juego y desde la consola del desarrollador. === Movimiento === {| class="wikitable grid" style="text-align: left" ! class="header" | Acción ! class="header" | Tecla |- | Moverse hacia delante | {{Key|W}} |- | Moverse hacia atrás | {{key|A}} |- | Moverse a la izquierda (estrafe)...")
- 10:4110:41, 12 June 2026 Turrets (video)/es (hist | edit) [2,985 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Torretas (vídeo)}} '''Torretas''' es el título de un vídeo lanzado por Valve el 5 de abril de 2011 para promocionar Portal 2. El vídeo se desarrolla eb Aperture y combina animaciones de Aperture Science e imágenes prerrenderizadas para mostrar la versión de venta al público de las torretas centinela de Aperture Science. {{youtube|6i-nMWgBUp0|hd=on|widths=960,720,...")
4 June 2026
- 12:5612:56, 4 June 2026 HTC Vive/es (hist | edit) [575 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:HTC Vive}} {{OtherWikis | ''{{w|es:HTC Vive}}'' en {{w|es:Main Page|Wikipedia}} | [https://www.htcvive.com/ Web oficial de ''HTC Vive''] | [http://store.steampowered.com/app/358040/ ''HTC Vive'' en Steam] }} '''''HTC Vive''''' es un periférico de {{w|es:Realidad virtual|realidad virtual}} desarrollado por {{w|es:HTC|HTC}} y Valve, lanzado el 5 de abril de 2016. Con sus mandos, permite a los usuarios explorar entornos 3D y manipula...")
- 12:5412:54, 4 June 2026 Want You Gone/es (hist | edit) [4,838 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Want you gone}} {{SpoilerHeavy}} '''«Want You Gone»''' es la canción de los créditos de ''Portal 2''. {{spoiler text|Se reproduce tras abandonar Aperture Science y recibir el cubo. La aparición de letras en pantalla es igual que en «Still Alive».}} === Vídeo === {{youtube|ZNYjKDrnv4E|audio=yes}} == Canción == {{Track|Want You Gone}} == Letras == {{Spoiler| <code>Well here...")
- 12:2212:22, 4 June 2026 Voice actor/es (hist | edit) [2,006 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Actores de doblaje}} Esta es la lista de los actores de doblaje de Portal y Portal 2. {| class="wikitable grid" style="text-align:center;margin-bottom: 10px" ! class="header" | Actor ! class="header" | Personaje(s) |- | style="background:#FFFFFF;" height=150 | 150px<br />[http://www.imdb.com/name/nm1655889/ Ellen McLain] | style="text-align:left;"| * GLaDOS * Torretas ** Turrets/es#Prima Donna...")
- 12:0512:05, 4 June 2026 Still Alive (song)/es (hist | edit) [4,654 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Canción «Still Alive»}} {{Other uses|this=la canción de la BSO de Portal|Still Alive}} {{SpoilerHeavy}} ''Still Alive'' es la canción que suena al final de Portal{{spoiler text| tras acabar con GLaDOS y destruir las instalaciones}}. == Vídeo == {{youtube|VuLktUzq23c|audio=yes}} == Canción == {{Track|Still Alive}} == Letra == <code>{{Spoiler| This was a triumph. <br> I'm...")
- 09:3709:37, 4 June 2026 Moondust/es (hist | edit) [2,749 bytes] Ryo (talk | contribs) (Created page with "{{DISPLAYTITLE:Moondust}} {{Game infobox | appid = 887260 | free = yes | game-name-override = [https://store.steampowered.com/app/887260/Moondust_Knuckles_Tech_Demos Moondust: Knuckles Tech Demo] | boxart-image = Moondust header.jpg|300px | developer = Valve Corporation | publisher = * Valve Corporation | engine = Unity | released = * Microsoft Windows ** 21 de junio de 2018 | modes = Un jugador | genre = Realidad v...")
- 09:2309:23, 4 June 2026 Aperture Hand Lab/es (hist | edit) [5,053 bytes] Ryo (talk | contribs) (Created page with "{{Quotation|'''Página de la tienda de Steam'''|These Aren't Your Daddy's Hands.}} {{Game infobox | appid = 868020 | free = yes | game-name-override = Aperture Hand Lab | boxart-image = Aperture Hand Lab header.jpg | developer = Cloudhead Games S. L. | publisher = * Valve Corporation | released = * Microsoft Windows ** 25 de junio de 2019 | modes = Un jugador | genre = Realidad virtual | ratings = | requirements = *R...")
- 05:5405:54, 4 June 2026 February 28, 2022 Patch (Portal)/es (hist | edit) [540 bytes] Ryo (talk | contribs) (Created page with "{{Patch layout | game = portal | before = {{patch name|12|8|2014|portal}} | day = 28 | month = february | year = 2022 | after = {{patch name|4|13|2022|portal}} | source-title = Actualización de Portal | source = https://steamcommunity.com/games/Portal/announcements/detail/3124939525320036855 | notes = === Portal === * Se realizaron verificaciones de mandos e interfaz para Steam Deck. * Se integraron todas las act...")
- 05:5105:51, 4 June 2026 January 31, 2022 Patch/es (hist | edit) [882 bytes] Ryo (talk | contribs) (Created page with "{{Patch layout | source = https://steamcommunity.com/games/portal2/announcements/detail/4513171669137090239 | source-title = Actualización de Portal 2 | before = {{patch name|june|2|2021}} | day = 31 | month = january | year = 2022 | after = {{patch name|2|1|2022}} | notes = === Portal 2 / Herramientas autorizadas === * Se mejoró la interfaz para ajustarse a Steam Deck. * Se mejoró el rendimiento con los mandos. * Se m...")