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| style="text-align: center;" | '''[[Futbol]]'''
| style="text-align: center;" | '''[[Futbol]]'''
| The "futbol" was a gameplay mechanic that explodes on contact and is the original multiplayer gamemode for ''Portal 2''; which was to carry the device around with [[portals]] and to frag other players by dropping these into their presence. The "futbols" also appear to have a dispenser model found in the game's files. The texturing of the "futbols" and its dispensers are similar to the texturing styles of ''Portal'', indicating that this gamemode was cut very early in ''Portal 2''<nowiki>'</nowiki>s development. In the game's release, the "futbol" codes have been reused to create the [[Bombs]] in the single-player finale.
| The "futbol" was a gameplay mechanic that explodes on contact and is the original multiplayer gamemode for ''Portal 2''; which was to carry the device around with [[portals]] and to frag other players by dropping these into their presence. The "futbols" also appear to have a dispenser model found in the game's files. The texturing of the "futbols" and its dispensers are similar to the texturing styles of ''Portal'', indicating that this gamemode was cut very early in ''Portal 2''<nowiki>'</nowiki>s development. In the game's release, the "futbol" codes have been reused to create the [[Bombs]] in the single-player finale. Gel Bombs used to be contained in a Futbol, but was later changed to just a huge glob of paint.
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| style="text-align: center;" | '''[[F-Stop]]'''
| style="text-align: center;" | '''[[F-Stop]]'''
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| In the "scripts" folder of ''Portal 2'', a file called "npc_sounds_zombie_aperture" can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results.  
| In the "scripts" folder of ''Portal 2'', a file called "npc_sounds_zombie_aperture" can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results.  
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=== Gallery ===
=== Gallery ===
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{{Gallery
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