Thinking with Time Machine: Difference between revisions

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→‎Mechanics: greatly styled
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== Mechanics ==
== Mechanics ==
{{main|Mechanics}}
{{main|Mechanics}}
* Time Machine  
=== [[Thinking with Time Machine/Time Machine|Time Machine]] ===
[[File:TWTM example.jpg|320px|thumbnail|right|Example gameplay of Thinking with Time Machine, showing the Time Machine, the portal gun, the differently styled test chamber and a time-double.]]
[[File:TWTM example.jpg|250px|thumbnail|right|Example gameplay of the mod, showing the Time Machine, the portal gun, the differently styled test chamber and a time-double.]]
: Accurately recreates the player's actions. Activated by hitting the {{Key|R}} (default) key, then the {{Key|Q}} key to stop. The {{Key|F}} key activates the mechanic and enable the Machine to start replicating the actions. Is a clipboard in Chell's left hand with a screen showing what the time-double sees, or an Aperture logo showing which mode the time machine is set to.
: Accurately recreates the player's actions. Activated by hitting the {{Key|R}} (default) key, then the {{Key|Q}} key to stop. The {{Key|F}} key activates the mechanic and enable the Machine to start replicating the actions. Is a clipboard in Chell's left hand with a screen showing what the time-double sees, or an Aperture logo showing which mode the time machine is set to.
 
{{Clr}}
* Anti-gravity buttons
=== Anti-gravity buttons ===
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to lack of information on how the buttons work.
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to lack of information on how the buttons work.


* Extensive use of [[Laser Field]]s
=== Extensive use of [[Laser Field]]s ===
: Later test chambers involve complex Laser Field activation puzzles.
: Later test chambers involve complex Laser Field activation puzzles.


* New "futuristic" textures for cubes, buttons etc. Cubes have a spinning Aperture Science logo in the center. Droppers assemble the cube from pieces inside the dropper. Exit doors are see-through and elevator rooms are differently made.
=== New textures for [[Cubes]], [[Heavy Duty Super-Colliding Super Button|Buttons]] ===
Cubes have a spinning Aperture Science logo in the center. Droppers assemble the cube from pieces inside the dropper. Exit doors are see-through and elevator rooms are differently made.


==Glitches==
==Glitches==
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