User contributions for Breakin' Benny

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13 April 2019

11 April 2019

31 October 2018

18 October 2018

15 April 2018

10 April 2018

  • 13:3013:30, 10 April 2018 diff hist −7 m P-bodyNo edit summary
  • 10:2710:27, 10 April 2018 diff hist +62 MelValve just couldn't let go of the Portal 1 Chell model, could they? That model's path is "models/player.mdl" and tries to use player_animations.mdl... but player_animations.mdl is used by Portal 2 Chell!

30 January 2018

15 July 2016

11 June 2015

2 June 2015

13 December 2011

  • 17:4517:45, 13 December 2011 diff hist +197 m AtlasNotes about where the frying pans are from, also, if you look carefully you can see that Atlas uses a L4D2 Pan. Pretty fitting because Portal 2 + L4D styles match very nicely... And did anyone know that Chell's eyeballs are re-used from Nick?
  • 17:4017:40, 13 December 2011 diff hist +33 Unused contentI'm sure they took that out because it served only one purpose during gameplay, to clear the area of turrets you wouldn't be able to reach

26 June 2011

  • 12:2612:26, 26 June 2011 diff hist +195 CakeYou know why Portal 2 had no cake? Erik Wolpaw explains everything.. I've never really wanted cake anyway

19 June 2011

17 June 2011

11 June 2011

  • 18:0818:08, 11 June 2011 diff hist +185 Gesturesadded a note, I have noticed that Portal 2's Radial Menu system is 100% similiar to that of L4D1. I'm sure this will make it possible to create CUSTOM radialmenus!