User contributions for Breakin' Benny
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13 April 2019
- 21:5721:57, 13 April 2019 diff hist +1 m GLaDOS voice lines Fixed the wrong link and shit.
11 April 2019
- 22:4322:43, 11 April 2019 diff hist −6 GLaDOS voice lines Missing line.
31 October 2018
- 23:0123:01, 31 October 2018 diff hist +597 N User talk:NS-74 Two GLaDOS quotes I can't get up on the Wiki... Please assist. current
18 October 2018
- 17:2217:22, 18 October 2018 diff hist +116 N File:GLaDOS escape 00 part3 nag01-1.wav GLaDOS voice files Category:GLaDOS voice files Category:Voice files current
15 April 2018
- 14:4314:43, 15 April 2018 diff hist +4 Wheatley voice lines Don't break the fourth wall.
10 April 2018
- 13:3013:30, 10 April 2018 diff hist −7 m P-body No edit summary
- 10:2710:27, 10 April 2018 diff hist +62 Mel Valve just couldn't let go of the Portal 1 Chell model, could they? That model's path is "models/player.mdl" and tries to use player_animations.mdl... but player_animations.mdl is used by Portal 2 Chell!
30 January 2018
- 10:2410:24, 30 January 2018 diff hist +85 The Lab HTC Vive allows moving around no? It's not like your hitbox is stuck inside the crush radius!
15 July 2016
- 13:4613:46, 15 July 2016 diff hist +209 m GLaDOS voice lines Two mistakes discovered, the escape_00_part3_nag01-1.wav file does not exist and the escape_01_part1_nag07-1.wav doesn't get heard... But why?
11 June 2015
- 19:1319:13, 11 June 2015 diff hist −2 Radio No edit summary
2 June 2015
- 07:1007:10, 2 June 2015 diff hist +176 List of useful console commands AVI recording is broken and obsolete now, Valve even removed that in the Source 1 games and ask to use h264 and QuickTime recording instead.… May I suggest compiling with VirtualDub?
- 07:0407:04, 2 June 2015 diff hist −21 m Handheld Portal Device Keeping a neutral aspect on the "Attack" functions, either you use a mouse and its mouse buttons, a controller and its buttons, or the keyboard's keys…
13 December 2011
- 17:4517:45, 13 December 2011 diff hist +197 m Atlas Notes about where the frying pans are from, also, if you look carefully you can see that Atlas uses a L4D2 Pan. Pretty fitting because Portal 2 + L4D styles match very nicely... And did anyone know that Chell's eyeballs are re-used from Nick?
- 17:4017:40, 13 December 2011 diff hist +33 Unused content I'm sure they took that out because it served only one purpose during gameplay, to clear the area of turrets you wouldn't be able to reach
26 June 2011
- 12:2612:26, 26 June 2011 diff hist +195 Cake You know why Portal 2 had no cake? Erik Wolpaw explains everything.. I've never really wanted cake anyway
19 June 2011
- 15:4315:43, 19 June 2011 diff hist +78 Gestures You can't do the purchrasable gestures when linking up with a PS3 player
17 June 2011
- 15:0815:08, 17 June 2011 diff hist +75 m Talk:Main Page →Super 8 in Portal 2
- 15:0815:08, 17 June 2011 diff hist +125 Talk:Main Page →Super 8 in Portal 2: new section
- 13:3913:39, 17 June 2011 diff hist −1 m Gestures Small edit to make the specified gesture like a code, such as "#Playername" or something like that
11 June 2011
- 18:0818:08, 11 June 2011 diff hist +185 Gestures added a note, I have noticed that Portal 2's Radial Menu system is 100% similiar to that of L4D1. I'm sure this will make it possible to create CUSTOM radialmenus!