Portals: Difference between revisions

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m (Poot Gallery. Need chell images.)
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{{Quotation|GLaDOS|
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Speedy thing goes in, speedy thing comes out.}}
Speedy thing goes in, speedy thing comes out.}}
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== World Portals ==
== World Portals ==
Within certain levels there are World Portals (Brush entity, <code>$TODO</code>).  These are invisible portals that can be used to create the illusion of a larger area - for example, {{Spoiler text|As a player enters [[Chapter 6]] of [[Portal 2]], they fall down a long tube.  The length of this tube is exaggerated via the use of World Portals.}}
Within certain levels there are World Portals (Brush entity, <code>$TODO</code>).  These are invisible portals that can be used to create the illusion of a larger area - for example, {{Spoiler text|As a player enters [[Chapter 6]] of [[Portal 2]], they fall down a long tube.  The length of this tube is exaggerated via the use of World Portals.}}
== Bugs ==
== Trivia ==
== Gallery ==
<gallery perrow=3>
Image:Chell_lmb_portal.png|Atlas' left-mouse-button portal.
Image:Chell_rmb_portal.png|Atlas' right-mouse-button portal.
Image:Chell_both_portal.png|Both of Atlas' portals.
Image:Atlas_lmb_portal.png|Atlas' left-mouse-button portal.
Image:Atlas_rmb_portal.png|Atlas' right-mouse-button portal.
Image:Atlas_both_portal.png|Both of Atlas' portals.
Image:P-body_lmb_portal.png|P-body's left-mouse-button portal.
Image:P-body_rmb_portal.png|P-body's right-mouse-button portal.
Image:P-body_both_portal.png|Both of P-body's portals.
</gallery>

Revision as of 21:20, 24 April 2011

Speedy thing goes in, speedy thing comes out.

— GLaDOS

Portals are the main game-play mechanic in the Portal series. Portals are placed by firing the Handheld Portal Device, they work in pairs where they allow two-way movement through each Portal. A player can place blue and orange portals in Singleplayer, or in Co-op: As Atlas, blue and cyan; and as P-body, red and orange. Lone portals appear as a solid-coloured oval and paired portals a colour-bordered oval - with the "center" being a window to the other Portal.

World Portals

Within certain levels there are World Portals (Brush entity, $TODO). These are invisible portals that can be used to create the illusion of a larger area - for example, As a player enters Chapter 6 of Portal 2, they fall down a long tube. The length of this tube is exaggerated via the use of World Portals.

Bugs

Trivia

Gallery