Adhesion Gel: Difference between revisions

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[[File:Adhesion Gel 2.jpg|right|300px|Adhesion Gel in-game]]
[[File:Adhesion Gel 2.jpg|right|300px|The beta Adhesion gel]]
'''Adhesion Gel''' was a [[gel]] type that was cut from ''[[Portal 2]]''. It did not function and was replaced by [[Reflection Gel]] in the [[Peer Review]] DLC.
The '''Adhesion Gel''' or '''Sticky Gel''', was a unused gel type scrapped from the final release of ''[[Portal 2]]'' and can only be found in the ''[[Portal 2 Authoring Tools]]''.
 


== Function ==
== Function ==
 
Adhesion Gel can be "painted" onto surfaces like any other gel. Originally, the gel was supposed to allow the player to walk on the walls and ceiling of test chambers. However, this effect has been removed in the final game. Objects can be coated in Adhesion Gel, but there are no Adhesion Gel-coated textures for anything, so it will not render. The only remaining effect of Adhesion Gel is that objects coated in it will not slide along [[Propulsion Gel]], and vice-versa. The gel was made purple as a placeholder; a final color was never decided on, so it remains purple in the final game.
The gel was supposed to "paint" the floor, walls or ceiling and the player could walk on the walls and ceiling of the [[Test Chambers]] to resolve the tests.
 


== Problems ==
== Problems ==
According to the ''Portal 2'' developer commentary and [[The Final Hours of Portal 2]], play testers were falsely disoriented when they had to think with portals while walking on walls and ceilings, and the gel did not work correctly with portals. Valve had ultimately scrapped the gel as a result.


According to the ''Portal 2'' developer commentaries, play testers were too disoriented when they had to think with portals while walking on walls and ceilings. Valve had ultimately scrapped the gel as a result.
Adhesion Gel was later replaced by [[Reflection Gel]] in the [[Peer Review]] DLC, which uses the same color as [[Conversion Gel]]. The updated gel is still not used in the game, but it is functional to redirect lasers if placed using the [[Portal 2 Authoring Tools]].


The Adhesion Gel was eventually replaced with [[Reflection Gel]] after an update to the game, which uses the same textures as the [[Conversion Gel]]. The updated gel is not found in the game, but it is usable to redirect lasers with.


== Reimplementation in community maps ==
Because Adhesion Gel still partially exists in the game along with a signage texture, several community map makers have attempted to reimplement the gel using standard entities and scripts. Several other mapmakers have also created their own Adhesion Gel implementations, though most of these have not been released or no longer function.


== Demonstrations ==
=== Examples an/or workarounds ===
 
* Rotating the entire map around the player, while making sure physics objects like cubes still fall towards the actual floor. One example of such a map that has been publicly released is Prototype's [https://steamcommunity.com/sharedfiles/filedetails/?id=860192232 Adhesion series].
Since textures of the adhesion gel still exists along with its indicator signage, various community map makers have attempted to incorporate the gel [http://www.youtube.com/watch?v=WDZ2AOm-0Do into their maps] from scratch as the entity itself no longer exists.
* Literally ''stick'' the player into the floor.
* Camera angle manipulation, with using the ''stick'' workaround


== Videos ==
{{youtube|taN5-hNaAuk}}
{{youtube|taN5-hNaAuk}}
 
{{youtube|9Zj6IR_9fL4}}
{{youtube|ogePnpISpmo}}
{{youtube|WDZ2AOm-0Do}}


== Trivia ==
== Trivia ==
* The Adhesion Gel was based on the blue "stick" paint in ''[[Tag: The Power of Paint]]'', the game which ''Portal 2''<nowiki>'</nowiki>s gel mechanics are based on.


*The Sticky Gel was initially meant to function the same manner as the blue stick paint in ''[[Tag: The Power of Paint]]'', the game off of which ''Portal 2''<nowiki>'</nowiki>s gel mechanics are based on.  
* While the properties of the gel is sticky. In some maps, jumping off (default key {{Key|space}}) the gel will not disengage the player from the ''sticky'' state. This glitch can be observed and practiced in some maps where the workaround is rotating the entire map.
 
*Sticky Gel's only function left on the code of Portal 2 is make a object that is covered by it doesn't be affected by the [[Propulsion Gel]].
 


== Gallery ==
== Gallery ==
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|height = 150
|height = 150
|width = 250
|width = 250
|File:Stick Paint.png|Stick Paint from Tag: The Power of Paint, the game that was based the ''Portal 2'' gels.
|File:Stick Paint.png|Stick Paint from ''Tag: The Power of Paint'', the game that was the basis for the ''Portal 2'' gels.
|File:Sticky_Gel_Screenshot.png|A cube covered by the Adhesion/Sticky Gel, in a modded ''Portal 2''.
|File:Sticky_Gel_Screenshot.png|A cube covered by Adhesion Gel in a custom map.
|File:Portal 2-signage paint stick.png|The unused Adhesion Gel signage texture.
}}
}}


{{Portal2MechanicsNav}}


{{MechanicsNav}}
[[Category:Beta and unused content]]
[[Category:Beta and unused content]]

Latest revision as of 05:11, 13 June 2023

Adhesion Gel in-game

Adhesion Gel was a gel type that was cut from Portal 2. It did not function and was replaced by Reflection Gel in the Peer Review DLC.

Function

Adhesion Gel can be "painted" onto surfaces like any other gel. Originally, the gel was supposed to allow the player to walk on the walls and ceiling of test chambers. However, this effect has been removed in the final game. Objects can be coated in Adhesion Gel, but there are no Adhesion Gel-coated textures for anything, so it will not render. The only remaining effect of Adhesion Gel is that objects coated in it will not slide along Propulsion Gel, and vice-versa. The gel was made purple as a placeholder; a final color was never decided on, so it remains purple in the final game.

Problems

According to the Portal 2 developer commentary and The Final Hours of Portal 2, play testers were falsely disoriented when they had to think with portals while walking on walls and ceilings, and the gel did not work correctly with portals. Valve had ultimately scrapped the gel as a result.

Adhesion Gel was later replaced by Reflection Gel in the Peer Review DLC, which uses the same color as Conversion Gel. The updated gel is still not used in the game, but it is functional to redirect lasers if placed using the Portal 2 Authoring Tools.


Reimplementation in community maps

Because Adhesion Gel still partially exists in the game along with a signage texture, several community map makers have attempted to reimplement the gel using standard entities and scripts. Several other mapmakers have also created their own Adhesion Gel implementations, though most of these have not been released or no longer function.

Examples an/or workarounds

  • Rotating the entire map around the player, while making sure physics objects like cubes still fall towards the actual floor. One example of such a map that has been publicly released is Prototype's Adhesion series.
  • Literally stick the player into the floor.
  • Camera angle manipulation, with using the stick workaround

Videos

Trivia

  • The Adhesion Gel was based on the blue "stick" paint in Tag: The Power of Paint, the game which Portal 2's gel mechanics are based on.
  • While the properties of the gel is sticky. In some maps, jumping off (default key space) the gel will not disengage the player from the sticky state. This glitch can be observed and practiced in some maps where the workaround is rotating the entire map.

Gallery

See also: Portal 2