Test Chamber 09

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Test Chamber 09
level_03.bsp Fly Little Girl, Fly!

Chamber number 0.pngChamber number 9.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 0.pngChamber progress 9.pngChamber progress slash.pngChamber progress 1.pngChamber progress 9.png


Portal Prelude Test Chamber 09.png
Chamber icon cube dispenser.pngChamber icon cube hazard.pngChamber icon pellet hazard.pngChamber icon pellet catcher.pngChamber icon water hazard on.png
Chamber icon fling enter on.pngChamber icon fling exit on.pngChamber icon turret hazard.pngChamber icon dirty water on.pngChamber icon empty.png
Chamber icon empty on.pngChamber icon empty.pngChamber icon empty on.pngChamber icon empty on.pngChamber icon cake.png

This Test Chamber is the tenth level of the game, and introduces the player to the Infinite Jump, a highly advanced Flinging technique.

Hazards

Walkthrough

  • Place the portals on the markers.
  • Jump through the lower portal. Just after passing through, move in the air to go through the same portal. You will gain more momentum. Repeat this if necessary.
  • When you are high enough, shoot a portal on the floor behind the glass, then go back in the room entrance.
  • Fire the other portal on the lower marker, then jump through at the good time to avoid the Electricity Field.
  • Across the Electricity Field quickly and jump over the little gap.
  • Go to the Chamberlock.

Video walkthough

Music

30. Contemplation in Silence - 4:15 by The Hamster Alliance

See also