| “I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it.
|
The High Energy Pellet is a puzzle mechanic introduced in Portal. It is a fast moving energy ball, fired by an emitter built into a Test Chamber surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes Chell on contact. Turrets, however, will be knocked over by it. The High Energy Pellet emitter makes a cameo in Chamber 7 of Portal 2, being lifted out and being replaced by a Thermal Discouragement Beam emitter.
A High Energy Pellet in
Portal
“ |
While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.
— GLaDOS
|
” |
Portal
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in Portal Test Chamber 06 and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the Super High Energy Pellet.
Portal 2Gallery
High Energy Pellet |
| The High Energy Pellet in Portal.
|
| High Energy Pellet launcher.
|
| High Energy Pellet catcher.
|
| The alternative version of the High Energy Pellet as seen in Portal test chamber 19.
|
| An Energy Pellet launcher and catcher in Portal 2's Chamber 7.
|
| Artwork found in the Portal 2 ARG, of a destroyed Energy Pellet launcher.
|
| A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled "Courage is Not the Absence of Fear".
|
|
Trivia
- The Energy Pellet uses the Combine Energy Ball model from the Half-Life series.
- The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber.