Test Chamber 16

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Revision as of 00:24, 27 September 2011 by Esky (talk | contribs) (Added description, added links, minor tweaks.)


Test Chamber 16
testchmb_a_11.bsp

Chamber number 1.pngChamber number 6.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 1.pngChamber progress 6.pngChamber progress slash.pngChamber progress 1.pngChamber progress 9.png


Portal Test Chamber 16.png
Chamber icon cube dispenser on.pngChamber icon cube hazard on.pngChamber icon pellet hazard.pngChamber icon pellet catcher.pngChamber icon water hazard.png
Chamber icon fling enter.pngChamber icon fling exit.pngChamber icon turret hazard on.pngChamber icon dirty water.pngChamber icon cake.png

This Test Chamber is the seventeenth level of the game, and introduces players to Turrets, and the ways in which they can be avoided or disabled.

Hazards

Walkthrough

- in progress -

Alternative Solutions

  • Most turrets can be approached safely and pushed over with the help of a Cube, rather than disabled through the use of portals.

Video walkthrough

  Download demo file

See Also