Portals: Difference between revisions
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Mentioned world portals - somebody (mousse :p) check it over, make sure its right. |
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Speedy thing goes in, speedy thing comes out.}} | Speedy thing goes in, speedy thing comes out.}} | ||
'''Portals''' are the main [[Mechanics|game-play mechanic]] in the Portal series. Portals are placed by firing the [[Handheld Portal Device]], they work in pairs where they allow two-way movement through each Portal. A player can place blue and orange portals in [[Singleplayer]], or in [[Co-op]]: As [[Atlas]], blue and cyan; and as [[P- | '''Portals''' are the main [[Mechanics|game-play mechanic]] in the Portal series. Portals are placed by firing the [[Handheld Portal Device]], they work in pairs where they allow two-way movement through each Portal. A player can place blue and orange portals in [[Singleplayer]], or in [[Co-op]]: As [[Atlas]], blue and cyan; and as [[P-body]], red and orange. Lone portals appear as a solid-coloured oval and paired portals a colour-bordered oval - with the "center" being a ''window'' to the other Portal. | ||
== World Portals == | == World Portals == | ||
Within certain levels there are World Portals (Brush entity, <code>$TODO</code>). These are invisible portals that can be used to create the illusion of a larger area - for example, {{Spoiler text|As a player enters [[Chapter 6]] of [[Portal 2]], they fall down a long tube. This length of this tube is exaggerated via the use of World Portals.}} | Within certain levels there are World Portals (Brush entity, <code>$TODO</code>). These are invisible portals that can be used to create the illusion of a larger area - for example, {{Spoiler text|As a player enters [[Chapter 6]] of [[Portal 2]], they fall down a long tube. This length of this tube is exaggerated via the use of World Portals.}} | ||