Obtaining Portal 2 achievements: Difference between revisions
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{{Show achievement|Portal 2|You Monster|Story-related | {{Show achievement|Portal 2|You Monster|Story-related | ||
| {{Spoiler|This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}} | | {{Spoiler|This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}} | ||
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{{Show achievement|Portal 2|Undiscouraged|Story-related | {{Show achievement|Portal 2|Undiscouraged|Story-related | ||
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{{Show achievement|Portal 2|Preservation of Mass|Easy | {{Show achievement|Portal 2|Preservation of Mass|Easy | ||
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement. | |To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement. | ||
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{{Show achievement|Portal 2|Overclocker|Hard | |||
| Self-explanatory. Keep practicing the puzzle until you are confident at the sequence of puzzle elements and how to maneuver quickly to each one. | |||
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{{Show achievement|Portal 2|Bridge Over Troubling Water|Story-related | {{Show achievement|Portal 2|Bridge Over Troubling Water|Story-related | ||
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement. | | During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement. | ||
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{{Show achievement|Portal 2|Pturretdactyl|Easy | {{Show achievement|Portal 2|Pturretdactyl|Easy | ||
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{{Show achievement|Portal 2|No Hard Feelings|Easy | {{Show achievement|Portal 2|No Hard Feelings|Easy | ||
| {{Spoiler|During your escape}}, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. | | {{Spoiler|During your escape}}, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up. | ||
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{{Show achievement|Portal 2|Scanned Alone|Easy | {{Show achievement|Portal 2|Scanned Alone|Easy | ||
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{{Show achievement|Portal 2|White Out|Story-related | {{Show achievement|Portal 2|White Out|Story-related | ||
| Complete the first [[Conversion Gel]] test. | | Complete the first [[Conversion Gel]] test. | ||
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{{Show achievement|Portal 2|You Made Your Point|Easy | {{Show achievement|Portal 2|You Made Your Point|Easy | ||
| {{Spoiler|Enter Wheatley's very first test chamber (with the "moat area")}}, but don't press the switch and don't step on the button. | | {{Spoiler|Enter Wheatley's very first test chamber (with the "moat area")}}, but don't press the switch and don't step on the button. Not that this is the first time you enter the chamber, not when Wheatley sends you through a second time. | ||
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{{Show achievement|Portal 2|Dual Pit Experiment|Story-related | {{Show achievement|Portal 2|Dual Pit Experiment|Story-related | ||
| {{Spoiler|Complete Wheatley's very first test chamber twice.}} | | {{Spoiler|Complete Wheatley's very first test chamber twice.}} | ||
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{{Show achievement|Portal 2|Tunnel of Funnel|Story-related | |||
| Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]]. | |||
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{{Show achievement|Portal 2|The Part Where He Kills You|Story-related | {{Show achievement|Portal 2|The Part Where He Kills You|Story-related | ||
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{{Show achievement|Portal 2|Pit Boss|Easy | {{Show achievement|Portal 2|Pit Boss|Easy | ||
| At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says. | | At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says. | ||
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{{Show achievement|Portal 2|Lunacy|Story-related | {{Show achievement|Portal 2|Lunacy|Story-related | ||
| Complete the Single-player campaign. | | Complete the Single-player campaign. | ||
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{{Show achievement|Portal 2|High Five|Very Easy | |||
| Just complete the calibration course in co-op to get this achievement. | |||
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{{Show achievement|Portal 2|Rock Portal Scissors|Easy | {{Show achievement|Portal 2|Rock Portal Scissors|Easy | ||
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{{Show achievement|Portal 2|Asking for Trouble|Easy | {{Show achievement|Portal 2|Asking for Trouble|Easy | ||
| In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session. | | In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session. | ||
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{{Show achievement|Portal 2|Four Ring Circus|Easy | |||
| Course 1, your friend needs to place portals next to eachother on the floor, which is under a ceiling where you can place your portal. Shoot a portal next to your friends portals and the other one on the ceiling facing one of your friends portals. Fall through your portal and when you go through one of your friends portals, you'll be facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while as you are falling through the portals and the achievement will appear. | |||
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{{Show achievement|Portal 2|Team Building|Easy | {{Show achievement|Portal 2|Team Building|Easy | ||
| Finish all 6 stages in course 1 of [[co-op]] mode. | | Finish all 6 stages in course 1 of [[co-op]] mode. | ||
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{{Show achievement|Portal 2|Narbacular Drop|Easy | |||
| Self-explanatory. | |||
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{{Show achievement|Portal 2|Confidence Building|Easy | {{Show achievement|Portal 2|Confidence Building|Easy | ||
| Finish all 8 stages in course 2 of [[co-op]] mode. | | Finish all 8 stages in course 2 of [[co-op]] mode. | ||
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{{Show achievement|Portal 2|Empty Gesture|Easy | |||
| Self-explanatory. Do this in a level with Hard Light Bridges. Usage of the timer is recommended. | |||
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{{Show achievement|Portal 2|Can't Touch This|Easy | |||
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge. | |||
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{{Show achievement|Portal 2|Bridge Building|Easy | {{Show achievement|Portal 2|Bridge Building|Easy | ||
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| Finish all 9 stages in course 4 of [[co-op]] mode. | | Finish all 9 stages in course 4 of [[co-op]] mode. | ||
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{{Show achievement|Portal 2| | {{Show achievement|Portal 2|Gesticul-8|Easy | ||
|Once you get all the gestures, simply perform them. | |||
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{{Show achievement|Portal 2|Friends List With Benefits|Easy | {{Show achievement|Portal 2|Friends List With Benefits|Easy | ||
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{{Show achievement|Portal 2|Final Transmission|Medium | {{Show achievement|Portal 2|Final Transmission|Medium | ||
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement. | |When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement. | ||
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{{Show achievement|Portal 2|Iron Grip|Medium | {{Show achievement|Portal 2|Iron Grip|Medium | ||
| In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you're doing before attempting this. If you lose one box, go back to the hub and try again. | | In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you're doing before attempting this. If you lose one box, go back to the hub and try again. | ||
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{{Show achievement|Portal 2|You Saved Science|Easy | |||
| Complete the Co-op campaign. | |||
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{{Show achievement|Portal 2|Smash TV|Hard | {{Show achievement|Portal 2|Smash TV|Hard | ||
|In these test chambers, Wheatley's TV monitors are able to be smashed in the following ways: (this must be done in one run.) | |In these test chambers, Wheatley's TV monitors are able to be smashed in the following ways: (this must be done in one run.) | ||
Revision as of 04:52, 15 February 2015
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You Monster Reunite with GLaDOS Difficulty: Story-related How to obtain: This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game. |
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Good Listener Take GLaDOS' escape advice Difficulty: Easy How to obtain: As you escape, GLaDOS invites you to enter the final test chamber. She's even solved it for you. Do it. |
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Tater Tote Carry science forward Difficulty: Story-related How to obtain: Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement. |
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Vertically Unchallenged Master the Repulsion Gel Difficulty: Story-related How to obtain: This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6. |
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Portrait of a Lady Find a hidden portrait Difficulty: Easy How to obtain: Immediately after Enrichment Sphere 4 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5. Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait. |
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White Out Complete the first Conversion Gel test Difficulty: Story-related How to obtain: Complete the first Conversion Gel test. |
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Dual Pit Experiment Do the same test twice Difficulty: Story-related How to obtain: Complete Wheatley's very first test chamber twice. |
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Tunnel of Funnel Master the Excursion Funnel Difficulty: Story-related How to obtain: Complete Chapter 8 Test Chamber 15. |
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The Part Where He Kills You This is that part Difficulty: Story-related How to obtain: Given at the start of Chapter 9. |
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Pit Boss Show that pit who's boss Difficulty: Easy How to obtain: At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says. |
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Lunacy That just happened Difficulty: Story-related How to obtain: Complete the Single-player campaign. |
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High Five Celebrate your cooperative calibration success Difficulty: Very Easy How to obtain: Just complete the calibration course in co-op to get this achievement. |
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Rock Portal Scissors Win 3 co-op games of rock-paper-scissors in a row Difficulty: Easy How to obtain: After unlocking the Rock Paper Scissors Gesture, just keep on using the gesture with your partner over and over again until you get the achievement. |
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Team Building Complete all test chambers in the Team Building co-op course Difficulty: Easy How to obtain: Finish all 6 stages in course 1 of co-op mode. |
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Narbacular Drop Place a portal under your co-op partner while they are gesturing Difficulty: Easy How to obtain: Self-explanatory. |
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Confidence Building Complete all test chambers in the Mass and Velocity co-op course Difficulty: Easy How to obtain: Finish all 8 stages in course 2 of co-op mode. |
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Bridge Building Complete all test chambers in the Hard-Light Surfaces co-op course Difficulty: Easy How to obtain: Finish all 8 stages in course 3 of co-op mode. |
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Obstacle Building Complete all test chambers in the Excursion Funnels co-op course Difficulty: Easy How to obtain: Finish all 9 stages in course 4 of co-op mode. |
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Gesticul-8 Perform all 8 gestures of your own volition in co-op Difficulty: Easy How to obtain: Once you get all the gestures, simply perform them. |
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Friends List With Benefits While playing co-op, hug 3 different people on your friends list Difficulty: Easy How to obtain: Self-explanatory. |
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Talent Show Never lose a cube in Chamber 6 of the Mobility Gels co-op course Difficulty: Medium How to obtain: Self-explanatory, but make sure you and your partner know what you're doing. |
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Door Prize Examine all the vitrified test chamber doors Difficulty: Medium How to obtain: There are three sets of three vitrified doors in Chapter 6. The first set is on the upper catwalk in the lake area, immediately after the hatch. The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o'-clock position. The third set is in the room above the control room where you find potato GLaDOS. Walk into the room from the top catwalk. Jump on the furniture in the back-left corner and go through the doors. |
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Final Transmission Find the hidden signal in one of the Rat Man's dens Difficulty: Medium How to obtain: When at the switch near the exit of Test Chamber 6, hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement. |
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You Saved Science Complete all test chambers in all courses of co-op Difficulty: Easy How to obtain: Complete the Co-op campaign. |
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Smash TV Break 11 test chamber monitors Difficulty: Hard How to obtain: In these test chambers, Wheatley's TV monitors are able to be smashed in the following ways: (this must be done in one run.)
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Schrodinger's Catch Catch a blue-painted box before it touches the ground Difficulty: Medium How to obtain: On Chapter 6, Enrichment Sphere 3 save the game before dropping Repulsion Gel on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier save. An alternate method of obtaining this achievement is to drop a little bit of Repulsion Gel on the cube, and then before it breaks out of the glass, drop water on it to stop the bouncing. Simply walk up to the cube and pick it up without touching the ground to get the achievement. |
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