Test Chambers: Difference between revisions

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==== Decayed/ruined look/style ====
==== Decayed/ruined ====
[[File:P2ruins.jpg|thumb|right|Decayed, ruined chambers]]
[[File:P2ruins.jpg|thumb|right|Decayed, ruined chambers]]
This type of level design can be seen mostly in the first chapter of Portal 2, where the player explore the devastating designs of destroyed levels. Outgrown leaves and grass dominate over the ruined panels mostly missing the final touch, just having the metal holder rim visible on the surface. The ruins don't seem a big roadblock to the player, but might impose a sort of emotional feeling to the player {{Spoiler|because the reason why Aperture has gone decayed is the side effect of the player's actions in the first game, and might find themselves guilty, even though they shouldn't be.}}
This type of level design can be seen mostly in the first chapter of Portal 2, where the player explore the devastating designs of destroyed levels. Outgrown leaves and grass dominate over the ruined panels mostly missing the final touch, just having the metal holder rim visible on the surface. The ruins don't seem a big roadblock to the player, but might impose a sort of emotional feeling to the player {{Spoiler|because the reason why Aperture has gone decayed is the side effect of the player's actions in the first game, and might find themselves guilty, even though they shouldn't be.}}
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==== Reconstructing style ====
==== Reconstructing ====
[[File:Portal 2 Chapter 3 Test Chamber 9 overview.png|240x460px|thumbnail|GLaDOS's reconstructed test]]
[[File:Portal 2 Chapter 3 Test Chamber 9 overview.png|240x460px|thumbnail|GLaDOS's reconstructed test]]
This type of level design can be seen after you reboot [[GLaDOS]], and she is cleaning the facility, This style is very similiar with the Overgrown style with some exceptions: Foilage is nowhere to be seen, birds can't be heard and the essential test mechanics([[Heavy Duty Super-Colliding Super Button]], [[Cubes]] etc...) are all clean, Panels can be seen trying to go back to their designed places(with some failures along the way.) and some panels are dirty while others are brand new. as you go through the tests chambers, The test chambers has less destruction and more clean Panels all until [[Portal 2 Chapter 4 Test Chamber 20]] where the facility is finally clean.
This type of level design can be seen after you reboot [[GLaDOS]], and she is cleaning the facility, This style is very similiar with the Overgrown style with some exceptions: Foilage is nowhere to be seen, birds can't be heard and the essential test mechanics([[Heavy Duty Super-Colliding Super Button]], [[Cubes]] etc...) are all clean, Panels can be seen trying to go back to their designed places(with some failures along the way.) and some panels are dirty while others are brand new. as you go through the tests chambers, The test chambers has less destruction and more clean Panels all until [[Portal 2 Chapter 4 Test Chamber 20]] where the facility is finally clean.