GLaDOS: Difference between revisions

Jump to navigation Jump to search
No edit summary
m (Remove content copied from VDC)
Line 88: Line 88:


{{spoiler|In addition to her being abolished, Cave's loyal assistant [[Caroline]] has been replaced with [[Greg]]. It is unexplained on exactly what did happen to Caroline, although serving as a hint that she may have merged with GLaDOS, thus explaining her absence from this era. In this same universe after she was abolished, Cave also tries pushing the scientists into making a Cave-Bot instead. In one universe Cave successfully becomes an AI (known as "CaveDOS") and it's unknown what happened to Caroline.}}
{{spoiler|In addition to her being abolished, Cave's loyal assistant [[Caroline]] has been replaced with [[Greg]]. It is unexplained on exactly what did happen to Caroline, although serving as a hint that she may have merged with GLaDOS, thus explaining her absence from this era. In this same universe after she was abolished, Cave also tries pushing the scientists into making a Cave-Bot instead. In one universe Cave successfully becomes an AI (known as "CaveDOS") and it's unknown what happened to Caroline.}}
==Aesthetics==
This [[Portal 2]] aesthetic theme is displayed after the player had awakened [[GLaDOS]] in the single-player campaign. Because GLaDOS drops the player deeper into the facility, there is no presence of vegetation nor animals; however the facility is still in disrepair and like the earlier destroyed theme it is characterized by rusted, decayed areas filled with debris and broken glass.
This theme is also used in co-op Course 3.
===List of GLaDOS-themed Test Chambers===
'''Chapter 2'''
*[[Portal 2 Chapter 2 Test Chamber 1|sp_a2_laser_intro.bsp]]
*[[Portal 2 Chapter 2 Test Chamber 2|sp_a2_laser_stairs.bsp]]
*[[Portal 2 Chapter 2 Test Chamber 3|sp_a2_dual_lasers.bsp]]
*[[Portal 2 Chapter 2 Test Chamber 4|sp_a2_laser_over_goo.bsp]]
*[[Portal 2 Chapter 2 Test Chamber 5|sp_a2_catapult_intro.bsp]]
*[[Portal 2 Chapter 2 Test Chamber 6|sp_a2_trust_fling.bsp]]
*[[Portal 2 Chapter 2 Test Chamber 7|sp_a2_pit_flings.bsp]]
*[[Portal 2 Chapter 2 Test Chamber 8|sp_a2_fizzler_intro.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 12|sp_a4_laser_platform.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]]
Level transitions are usually placed in broken [[Elevator (Portal 2)|elevator rooms]] surrounded by malfunctioning screens and rubble. There might be objects flying through the elevator shaft prior to its arrival like [[Cube (Portal 2)|cubes]] and [[npc_portal_turret_floor|turrets]].  These rooms become cleaner as the game progresses.


== Abilities and traits ==
== Abilities and traits ==