Wheatley: Difference between revisions

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[[Image:Wheatleymonitor.png|right|900px|Wheatley on one of his monitors]]
[[Image:Wheatley.png|right|300px|Wheatley]]


{{Quotation|'''Wheatley'''|I'll wait--I'll wait one hour, then I'll come back and, as soon as I can locate your dead body, I'll bury you. Alright? Brilliant! Go, team!... See you in an hour, hopefully! If you're not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}
{{Quotation|'''Wheatley'''|I'll wait--I'll wait one hour. Then I'll come back and, assuming I can locate your dead body, I'll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you're not... dead. |sound=Wheatley_sp_intro_03_afterfallalt09.wav}}


{{Spoiler|The '''Intelligence Dampening Sphere''', more commonly}} known as '''Wheatley''', is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of ''[[Portal 2]]''.
{{Spoiler|The '''Intelligence Dampening Sphere''', more commonly}} known as '''Wheatley''', is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of ''[[Portal 2]]''.
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{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}


== Aesthetics ==
=== {{spoiler|List of Wheatley-themed test chambers}} ===
The Portal 2 aesthetic theme is showcased in Act 4 of the single-player campaign. It is characterized by either mass-scale destruction of the chamber, or a regular clean theme with the occasional behind-the-scenes peek, also including Monitors. The walls are torn apart and the player can see all sorts of things outside of the chamber: Gel pipes, Pneumatic Diversity Vents, other chambers, catwalks, and sometimes fire. Each test is monitored by Wheatley shown on a screen. Soundscapes include intense destruction sounds: metal wronks, banging, and groans. This is the last theme the player will encounter in the Portal 2 Single Player campaign. The large destruction of the chambers is caused by Wheatley's terrible handling of the facility. A main part of the map is the outside area, which is seen through the gaps and tears of the test, explosions are also common.
* {{spoiler|[[Portal 2 Chapter 8 Frankenturrets|Test]] - ''sp_a4_intro''}}
 
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 1|Funnel Intro]] - ''sp_a4_tb_intro''}}
===List of Wheatley-Themed Test Chambers===
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 2|Ceiling Button]] - ''sp_a4_tb_trust_drop''}}
*[[Portal 2 Chapter 8 Frankenturrets|Test]] - ''sp_a4_intro''
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 3|Wall Button]] - ''sp_a4_tb_wall_button''}}
*[[Portal 2 Chapter 8 Test Chamber 1|Funnel Intro]] - ''sp_a4_tb_intro''
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 4|sp_a4_tb_polarity.bsp]] - ''sp_a4_tb_trust_drop''}}
*[[Portal 2 Chapter 8 Test Chamber 2|Ceiling Button]] - ''sp_a4_tb_trust_drop''
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 5|sp_a4_tb_catch.bsp]] - ''sp_a4_tb_trust_drop''}}
*[[Portal 2 Chapter 8 Test Chamber 3|Wall Button]] - ''sp_a4_tb_wall_button''
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 6|sp_a4_stop_the_box.bsp]] - ''sp_a4_tb_trust_drop''}}
*[[Portal 2 Chapter 8 Test Chamber 4|sp_a4_tb_polarity.bsp]] - ''sp_a4_tb_trust_drop''
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 11|sp_a4_laser_catapult.bsp]]}}
*[[Portal 2 Chapter 8 Test Chamber 5|sp_a4_tb_catch.bsp]] - ''sp_a4_tb_trust_drop''
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 12|sp_a4_laser_platform.bsp]]}}
*[[Portal 2 Chapter 8 Test Chamber 6|sp_a4_stop_the_box.bsp]] - ''sp_a4_tb_trust_drop''
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]]}}
*[[Portal 2 Chapter 8 Test Chamber 11|sp_a4_laser_catapult.bsp]]
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]]}}
*[[Portal 2 Chapter 8 Test Chamber 12|sp_a4_laser_platform.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]]
 
===Walls===
*Textures - Black: Same as Clean, with black_wall_metal_006a-f.
*Textures - White: Same as Clean, with checkered tiles (white_floor_tile_002b and white_floor_tile004b).
*Checkered tiles are used on the floor\walls more often to point an important location (such as where to funnel, where the funnel ends, etc).
 
===Mechanics===
*[[Excursion Funnel]]
*[[Frankenturret]]
*[[Hard Light Bridge]]
*[[Laser Field]]
*[[Material Emancipation Grill]]
*Monitor
*[[Pedestal Button]]
*[[Turret]]
*[[Unstationary Scaffold|Track Platform]]
*[[Vital Apparatus Vent]]


== Gallery ==
== Gallery ==