Wheatley: Difference between revisions

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For maximum effect, you can use an env_explosion, however none of the official maps use it.
For maximum effect, you can use an env_explosion, however none of the official maps use it.


The [[prop_tractor_beam|Excursion Funnel]] is one of the main elements seen in the Wheatley chambers. It can be used to transport the player, objects, and gel, and can be transported through portals. Creating a hole for the funnel is necessary, or else it looks odd in the wall. If you want the funnel to start reversed, set 'Linear Force' to -250. For reversing it through a trigger/button, create the output:
:{| class=standard-table
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[Image:Io11.png]] || OnTrigger || (the name of your funnel) || SetLinearForce || -250 || 0.00 || No
|}
Don't forget to add an extra output to reset the funnel. A number less than -250 or higher than 250 will cause the funnel to move faster, and lower numbers to have it move slower.
{{bug|All funnels on-screen are rendered at the same speed, resulting in a flickery appearance if they are different. To avoid this, you should only use a single funnel speed throughout the entire map.}}


===Gel===
===List of Wheatley-Themed Test Chambers===
Gel was an element carried from the Underground themed maps into the Wheatley test chambers. You can still see lots of pipes crowding around the facility. Gel may now come out of regular cube droppers. In the PeTI update (DLC2), they have new Gel Dropper models. Create gel using an info_paint_sprayer.
 
'''List of Wheatley-Themed Test Chambers'''
*[[Portal 2 Chapter 8 Frankenturrets|sp_a4_intro.bsp]]
*[[Portal 2 Chapter 8 Frankenturrets|sp_a4_intro.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 1|sp_a4_tb_intro.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 1|sp_a4_tb_intro.bsp]]
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*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]]


'''Walls'''
===Walls===
*Textures - Black: Same as Clean, with black_wall_metal_006a-f.
*Textures - Black: Same as Clean, with black_wall_metal_006a-f.
*Textures - White: Same as Clean, with checkered tiles (white_floor_tile_002b and white_floor_tile004b).
*Textures - White: Same as Clean, with checkered tiles (white_floor_tile_002b and white_floor_tile004b).
*Checkered tiles are used on the floor\walls more often to point an important location (such as where to funnel, where the funnel ends, etc).
*Checkered tiles are used on the floor\walls more often to point an important location (such as where to funnel, where the funnel ends, etc).


'''Mechanics'''
===Mechanics===
*[[Excursion Funnel]]
*[[Excursion Funnel]]
*[[Frankenturret]]
*[[Frankenturret]]