Circuit Breaker: Difference between revisions

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m (changed 1910s testing to correct 1950s testing)
m (Fixing unmention of abandonment hatch's circuit breaker)
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[[File:Circuit Breaker.png|right|225px|thumb|A Circuit Breaker in ''Portal 2''.]]
[[File:Circuit Breaker.png|right|225px|thumb|A Circuit Breaker in ''Portal 2''.]]
A '''Circuit Breaker''' helps to open doors in [[co-op]] mode, when pressed simultaneously with another Circuit Breaker located on the other side of a door. The [[Ping Tool]]'s countdown function is useful for synchronizing the action with your partner.
A '''Circuit Breaker''' helps to open doors in [[co-op]] mode, when pressed simultaneously with another Circuit Breaker located on the other side of a door. The [[Ping Tool]]'s countdown function is useful for synchronizing the action with your partner.
It is also used in Single player as a simple button to activate a object. {{Spoiler | A '''Circuit Breaker''' can be found at the start of 1950's testing to activate the power of the entrance and the lounge.}}
It is also used in Single player as a simple button to activate a object. {{Spoiler | A '''Circuit Breaker''' can be found at the start of 1950's testing to activate the power of the entrance and the lounge and also before that at the Abandonment Hatch in the Tartaros 09 Area.}}


{{MechanicsNav}}
{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 13:14, 13 November 2016

A Circuit Breaker in Portal 2.

A Circuit Breaker helps to open doors in co-op mode, when pressed simultaneously with another Circuit Breaker located on the other side of a door. The Ping Tool's countdown function is useful for synchronizing the action with your partner. It is also used in Single player as a simple button to activate a object. A Circuit Breaker can be found at the start of 1950's testing to activate the power of the entrance and the lounge and also before that at the Abandonment Hatch in the Tartaros 09 Area.