Portals: Difference between revisions
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'''Portals''' are the main [[Mechanics|game-play mechanic]] in the Portal series. Portals are placed by firing the [[Handheld Portal Device]], they work in pairs where they allow two-way movement through each Portal. A player can place blue and orange portals in [[Singleplayer]], or in [[Co-op]]: As [[Atlas]], blue and cyan; and as [[P-Body]], red and orange. Lone portals appear as a solid-coloured oval and paired portals a colour-bordered oval - with the "center" being a ''window'' to the other Portal. | '''Portals''' are the main [[Mechanics|game-play mechanic]] in the Portal series. Portals are placed by firing the [[Handheld Portal Device]], they work in pairs where they allow two-way movement through each Portal. A player can place blue and orange portals in [[Singleplayer]], or in [[Co-op]]: As [[Atlas]], blue and cyan; and as [[P-Body]], red and orange. Lone portals appear as a solid-coloured oval and paired portals a colour-bordered oval - with the "center" being a ''window'' to the other Portal. | ||
== World Portals == | |||
Within certain levels there are World Portals (Brush entity, <code>$TODO</code>). These are invisible portals that can be used to create the illusion of a larger area - for example, {{Spoiler text|As a player enters [[Chapter 6]] of [[Portal 2]], they fall down a long tube. This length of this tube is exaggerated via the use of World Portals.}} | |||
Revision as of 16:57, 24 April 2011
| “I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
| “ | Speedy thing goes in, speedy thing comes out. — GLaDOS
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Portals are the main game-play mechanic in the Portal series. Portals are placed by firing the Handheld Portal Device, they work in pairs where they allow two-way movement through each Portal. A player can place blue and orange portals in Singleplayer, or in Co-op: As Atlas, blue and cyan; and as P-Body, red and orange. Lone portals appear as a solid-coloured oval and paired portals a colour-bordered oval - with the "center" being a window to the other Portal.
World Portals
Within certain levels there are World Portals (Brush entity, $TODO). These are invisible portals that can be used to create the illusion of a larger area - for example, As a player enters Chapter 6 of Portal 2, they fall down a long tube. This length of this tube is exaggerated via the use of World Portals.