Portals: Difference between revisions

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Lone (unlinked) portals appear as solid-colored ovals, and paired (linked) portals appear as color-bordered ovals - with the rift forming into a mirrored view from the other portal. Portals are known for maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically the [[Excursion Funnel]]s and [[Hard Light Bridge]]s. With few exceptions, portals will disappear if the surface they are placed on moves.
Lone (unlinked) portals appear as solid-colored ovals, and paired (linked) portals appear as color-bordered ovals - with the rift forming into a mirrored view from the other portal. Portals are known for maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically the [[Excursion Funnel]]s and [[Hard Light Bridge]]s. With few exceptions, portals will disappear if the surface they are placed on moves.
Quite a large chunk of the [[Mechanics] ]is based on the colors Orange and Blue, the Portals, [[Excursion Funnel]]s, the [[co-op]] bots, [[Aerial Faith Plate]] lights [[Weighted Storage Cube]]s (in [[Portal 2]]) and a cut character [[Mel]] had a blue jumpsuit in the same manner where [[Chell]] wears an orange jumpsuit


=== Pre-release designs ===
=== Pre-release designs ===