Portals: Difference between revisions

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{{Quotation|'''GLaDOS''' explaining Portal velocity|Speedy thing goes in, speedy thing comes out.}}
{{Quotation|'''GLaDOS'''|Momentum, a function of mass and velocity, is conserved between portals. In layman's terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}
'''Portals''' are the feature gameplay [[Mechanics|mechanic]] of the ''Portal'' series. Portals are placed by firing the [[Handheld Portal Device]]; they work in pairs where they allow two-way movement through each Portal. A player can place blue and orange portals in [[Singleplayer]], or in [[Co-op]]:  As [[Atlas]], blue and cyan; and as [[P-body]], red and orange. Lone portals appear as a solid-coloured oval and paired portals a colour-bordered oval - with the "center" being a ''window'' to the other Portal. Portals are capable of maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically the Excursion Funnels and Light Bridges.
'''Portals''' are the feature gameplay [[Mechanics|mechanic]] of the ''Portal'' series. Portals are placed by firing the [[Handheld Portal Device]]; they work in pairs where they allow two-way movement through each Portal. A player can place blue and orange portals in [[Singleplayer]], or in [[Co-op]]:  As [[Atlas]], blue and cyan; and as [[P-body]], red and orange. Lone portals appear as a solid-coloured oval and paired portals a colour-bordered oval - with the "center" being a ''window'' to the other Portal. Portals are capable of maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically the Excursion Funnels and Light Bridges.