Chell: Difference between revisions

Jump to navigation Jump to search
m (forgot my spoiler)
m (→‎Portal: 10 grammar points to gryffindor)
Line 5: Line 5:


== Portal ==
== Portal ==
In Chell's first adventure, she awakens in a Relaxation Chamber, seemingly naturally. There she is introduced to GLaDOS for the first time, albeit more sane. During her first exposure to the facility, Chell is subject to a number of tests that push her mental capacity to solve, as well as her physical body as she must to endure being shot at by the number of [[turrets]] and other hazards around the facility. During the testing, {{spoiler text|GLaDOS tempts Chell into completing the chambers for some cake at the end. As Chell finishes the last test, GLaDOS indicates that she must now be eliminated as per protocol}}.  
In Chell's first adventure, she awakens in a Relaxation Chamber, seemingly naturally. There she is introduced to GLaDOS for the first time, albeit more sane. During her first exposure to the facility, Chell is subjected to a number of tests that push her mental capacity to solve, as well as her physical body as she must to endure being shot at by the number of [[turrets]] and other hazards around the facility. During the testing, {{spoiler text|GLaDOS tempts Chell into completing the chambers for some cake at the end. As Chell finishes the last test, GLaDOS indicates that she must now be eliminated as per protocol}}.  


The player must act quick on their feet if they want to escape{{spoiler text| the pit of fire that GLaDOS tries to send Chell down into. From there, the player guides Chell through the inner workings of the facility, avoiding the different pieces of machinery that would otherwise kill her outright. As the player progresses, GLaDOS will chime in and attempt to coax the player into ceasing their escape with more cake or death, as nonthreatening as she sounds at the moment. As the player progresses, they will be exposed to the inner workings of the facility, coming to the conlcusion that there is no one else here, either dead or just gone, while the technology is still alive}}.  
The player must act quick on their feet if they want to escape{{spoiler text| the pit of fire that GLaDOS tries to send Chell down into. From there, the player guides Chell through the inner workings of the facility, avoiding the different pieces of machinery that would otherwise kill her outright. As the player progresses, GLaDOS will chime in and attempt to coax the player into ceasing their escape with more cake or death, as nonthreatening as she sounds at the moment. As the player progresses, they will be exposed to the inner workings of the facility, coming to the conlcusion that there is no one else here, either dead or just gone, while the technology is still alive}}.