Portals: Difference between revisions

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{{Quotation|'''GLaDOS'''|Momentum, a function of mass and velocity, is conserved between portals. In layman's terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}
{{Quotation|'''GLaDOS'''|Momentum, a function of mass and velocity, is conserved between portals. In layman's terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}
'''Portals''' are the feature gameplay [[Mechanics|mechanic]] of the ''Portal'' series. Portals are placed by firing the [[Handheld Portal Device]], and work in pairs thereby allowing two-way movement through each portal. A player can place blue and orange portals in the singleplayer campaign, however in [[Co-op]] mode each robot possesses its own portal colours in order to differentiate them. [[Atlas]] can create purple and cyan portals, and [[P-body]] can create red and yellow portals. Lone portals appear as a solid-coloured oval, and paired portals appear as a colour-bordered oval - with the "center" being a ''window'' to the other portal. Portals are capable of maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically [[Excursion Funnel]]s and [[Hard Light Bridge|Light Bridges]].
'''Portals''' are the feature gameplay [[Mechanics|mechanic]] of the ''Portal'' series. Portals are placed by firing the [[Handheld Portal Device]], and work in pairs thereby allowing two-way movement through each portal. A player can place blue and orange portals in the singleplayer campaign, however in [[Co-op]] mode each robot possesses its own portal colours in order to differentiate them. [[Atlas]] can create purple and cyan portals, and [[P-body]] can create red and yellow portals. Lone portals appear as a solid-coloured oval, and paired portals appear as a colour-bordered oval - with the "center" being a ''window'' to the other portal. Portals are capable of maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically [[Excursion Funnel]]s and [[Hard Light Bridge|Light Bridges]].
== Beta Portals ==
The portals have had several changes in design before the release of [[Portal]], as is evident in some trailers and screenshots. <ref>[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com</ref> Additionally, the Orange protal used to be Red, like [[P-Body]]'s secondary-fire portal in [[Portal 2]].


== Bugs ==
== Bugs ==
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|File:P-body_both_portal.png|alt3=Both portals|Both portals
|File:P-body_both_portal.png|alt3=Both portals|Both portals
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{{Gallery
|lines=1
|height=125
|width=200
|title=Beta Portals
|File:Portal_betaportal.png|alt1=Beta portals|Primary portal as seen in [[Portal Teaser Trailer (video)|Portal Orientation Video 1]].
|File:Portal betaportal2.png|alt2=Beta portals|A screenshot on the Steam Store showing Beta portals.
}}
== References ==
<references/>


{{MechanicsNav}}
{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]