Test Chambers: Difference between revisions

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Chapters that this style appears in:"The Courtesy Call" and "Hard-Light Surfaces"(Co-op)
Chapters that this style appears in:"The Courtesy Call" and "Hard-Light Surfaces"(Co-op)
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=== Reconstructing style (Portal 2) ===
[[File:Portal 2 Chapter 3 Test Chamber 9 overview.png|240x460px|thumbnail|GLaDOS's reconstructed test]]
This type of level design can be seen after you reboot [[GLaDOS]], and she is cleaning the facility, This style is very similiar with the Overgrown style with some exceptions: Foilage is nowhere to be seen, birds can't be heard and the essential test mechanics([[Heavy Duty Super-Colliding Super Button]], [[Cubes]] etc...) are all clean, Panels can be seen trying to go back to their designed places(with some failures along the way.) and some panels are dirty while others are brand new. as you go through the tests chambers, The test chambers has less destruction and more clean Panels all until [[Portal 2 Chapter 4 Test Chamber 20]] where the facility is finally clean.
Chapters that this style appears in:"The Cold Boot", "The Return" and "The Surprise"


=== 50-80's era Aperture (Portal 2) ===
=== 50-80's era Aperture (Portal 2) ===
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Through the Portal 2 storyline, the player encounters old looking levels with graphics predating the 90's. They are, so called, the [[Cave Johnson]] levels, which have a distinct look no other level design has. Its color use shifts more to the hues of green, yellow, brown etc., which is quite different to the color scheme all of the other Portal levels have - the hues of black and white. The contents of the test chambers' designs are more colorful and noticeable. Almost everything doesn't cut corners, other than the decorative pipes.
Through the Portal 2 storyline, the player encounters old looking levels with graphics predating the 90's. They are, so called, the [[Cave Johnson]] levels, which have a distinct look no other level design has. Its color use shifts more to the hues of green, yellow, brown etc., which is quite different to the color scheme all of the other Portal levels have - the hues of black and white. The contents of the test chambers' designs are more colorful and noticeable. Almost everything doesn't cut corners, other than the decorative pipes.


Chapters that this style appears in:"The Fall", "The Reunion", "Mobility Gels"(Co-op) and "Art Therapy"(Co-op and only the last test chamber)
Chapters that this style appears in:"The Fall", "The Reunion", "Mobility Gels"(Co-op) and "Art Therapy"(Co-op and only the last area of the course)
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=== Wheatley's Chaotic Chambers (Portal 2) ===
=== Wheatley's Chaotic Chambers (Portal 2) ===
[[File:Portal 2 Chapter 8 Test Chamber 16.png|240x460px|thumbnail]]
[[File:Portal 2 Chapter 8 Test Chamber 16.png|240x460px|thumbnail|Wheatley's Test chambers]]
This is the last type of level design and can be seen in the last two chapters of the single-player storyline. These test chambers are made by Wheatley and it's made clear that he doesn't know how to make them. Different  chambers who had nothing to do with the other are mashed, holes are everywhere in the walls, every few seconds an explosion happens, in the latter test fire can be seen in the background, instead of the normal goo, there are bottomless pits, full of pipes making it very clear that Wheatley is putting tests where there weren't supposed to be, instead of the normal [[Weighted Storage Cube]]s there are the [[Frankenturret]]s and Monitors are everywhere for Wheatley talk to Chell and GLaDOS.
This is the last type of level design and can be seen in the last two chapters of the single-player storyline. These test chambers are made by Wheatley and it's made clear that he doesn't know how to make them. Different  chambers who had nothing to do with the other are mashed, holes are everywhere in the walls, every few seconds an explosion happens, in the latter test fire can be seen in the background, instead of the normal goo, there are bottomless pits, full of pipes making it very clear that Wheatley is putting tests where there weren't supposed to be, instead of the normal [[Weighted Storage Cube]]s there are the [[Frankenturret]]s and Monitors are everywhere for Wheatley talk to Chell and GLaDOS.