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[[File:Wheatley.png|right|300px|Wheatley]]


[[Image:Wheatleymonitor.png|right|300px|Wheatley on one of his monitors]]
{{Quotation|'''Wheatley'''|I'll wait--I'll wait one hour. Then I'll come back and, assuming I can locate your dead body, I'll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you're not... dead. |sound=Wheatley_sp_intro_03_afterfallalt09.wav}}
 
{{Quotation|'''Wheatley'''|I'll wait--I'll wait one hour, then I'll come back and, as soon as I can locate your dead body, I'll bury you. Alright? Brilliant! Go, team!... See you in an hour, hopefully! If you're not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}


{{Spoiler|The '''Intelligence Dampening Sphere''', more commonly}} known as '''Wheatley''', is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of ''[[Portal 2]]''.
{{Spoiler|The '''Intelligence Dampening Sphere''', more commonly}} known as '''Wheatley''', is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of ''[[Portal 2]]''.
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{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter ''The Courtesy Call'', wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center's systems to allow passage through a testing chamber's backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS' pincers and tossed to the side and Chell is placed back in GLaDOS' testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter ''The Courtesy Call'', wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center's systems to allow passage through a testing chamber's backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS' pincers and tossed to the side and Chell is placed back in GLaDOS' testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}


{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS' turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS' [[turret]] production line and [[neurotoxin]] generator.}}
{{spoiler|Throughout Chapters 2, 3, 4, and 5, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS' turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS' [[turret]] production line and [[neurotoxin]] generator.}}


[[File:Wheatley takeover.jpg|thumb|150px|left|{{spoiler|Wheatley and his panels.}}]]
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]
 
[[File:Wheatleymonitor.png|thumb|150px|left|{{spoiler|Wheatley.}}]]
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS' head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now ''he'' is the boss and she is at his mercy. Wheatley transfers GLaDOS' core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley's voice. She tells him that he is an Intelligence Dampening Sphere, "producing an endless stream of terrible ideas", essentially "designed to be a moron". In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS' head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now ''he'' is the boss and she is at his mercy. Wheatley transfers GLaDOS' core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley's voice. She tells him that he is an Intelligence Dampening Sphere, "producing an endless stream of terrible ideas", essentially "designed to be a moron". In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}


[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley's control.}}]]
[[File:Portal 2 Chapter 8 Test Chamber 15 view.png|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley's control.}}]]


{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley's moronic actions are causing the facility's reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS' body, which he calls "the itch". One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or "[[Frankenturret|Frankenturrets]]" designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley's processors by forcing him to interpret a paradox, but the attempt fails as he isn't smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley's moronic actions are causing the facility's reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS' body, which he calls "the itch". One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or "[[Frankenturret|Frankenturrets]]" designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley's processors by forcing him to interpret a paradox, but the attempt fails as he isn't smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}
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{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}
 
{{clr}}
== Aesthetics ==
The Portal 2 aesthetic theme is showcased in Act 4 of the single-player campaign. It is characterized by either mass-scale destruction of the chamber, or a regular clean theme with the occasional behind-the-scenes peek, also including Monitors. The walls are torn apart and the player can see all sorts of things outside of the chamber: Gel pipes, Pneumatic Diversity Vents, other chambers, catwalks, and sometimes fire. Each test is monitored by Wheatley shown on a screen. Soundscapes include intense destruction sounds: metal wronks, banging, and groans. This is the last theme the player will encounter in the Portal 2 Single Player campaign. The large destruction of the chambers is caused by Wheatley's terrible handling of the facility. A main part of the map is the outside area, which is seen through the gaps and tears of the test, explosions are also common.
 
===List of Wheatley-Themed Test Chambers===
*[[Portal 2 Chapter 8 Frankenturrets|sp_a4_intro.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 1|sp_a4_tb_intro.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 2|sp_a4_tb_trust_drop.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 3|sp_a4_tb_wall_button.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 4|sp_a4_tb_polarity.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 5|sp_a4_tb_catch.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 6|sp_a4_stop_the_box.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 11|sp_a4_laser_catapult.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 12|sp_a4_laser_platform.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]]
*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]]
 
===Walls===
*Textures - Black: Same as Clean, with black_wall_metal_006a-f.
*Textures - White: Same as Clean, with checkered tiles (white_floor_tile_002b and white_floor_tile004b).
*Checkered tiles are used on the floor\walls more often to point an important location (such as where to funnel, where the funnel ends, etc).
 
===Mechanics===
*[[Excursion Funnel]]
*[[Frankenturret]]
*[[Hard Light Bridge]]
*[[Laser Field]]
*[[Material Emancipation Grill]]
*Monitor
*[[Pedestal Button]]
*[[Turret]]
*[[Unstationary Scaffold|Track Platform]]
*[[Vital Apparatus Vent]]


== Gallery ==
== Gallery ==
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|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell's [[Portals|portal]] to the moon.}}|spoiler20=yes
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell's [[Portals|portal]] to the moon.}}|spoiler20=yes
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon's surface.}}|spoiler21=yes
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon's surface.}}|spoiler21=yes
|File:Wheatley power mad.jpg|alt1=W|Wheatley, telling Chell that ''he'' is the boss.
}}
}}


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* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}
** {{spoiler| While '''non-canon''' to the ''Portal'' series, in his first ''LEGO'' appearance, Wheatley is still bound to railing (as he was in the early parts of ''Portal 2''), whereas later he is free-floating; both he and GLaDOS reference the events of ''Portal 2's '' ending. This may imply that the two appearances are intended to take place at different points in time with regard to the ''Portal'' timeline.}}
** {{spoiler| While '''non-canon''' to the ''Portal'' series, in his first ''LEGO'' appearance, Wheatley is still bound to railing (as he was in the early parts of ''Portal 2''), whereas later he is free-floating; both he and GLaDOS reference the events of ''Portal 2's'' ending. This may imply that the two appearances are intended to take place at different points in time with regard to the ''Portal'' timeline.}}


* {{spoiler|When Wheatley is transferred into GLaDOS' body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn't notice while developing the game}}
* {{spoiler|When Wheatley is transferred into GLaDOS' body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn't notice while developing the game}}


* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in ''[[Team Fortress 2]]'' (as the [[Ap-Sap]])


* Wheatley's situational awareness is the same as his intelligence, very low. {{Spoiler|As shown when the duo wakes up GLaDOS in the Chapter 2, Cold Boot when Wheatley is "hacking" and doesn't notice GLaDOS is booting up, making the situation very comical or at least as you see in cartoons.}}
* Wheatley was supposed to stay dead after GLaDOS awoke and crushed him, but playtesters missed him, so they brought him back. <ref>https://www.eurogamer.net/the-portal-2-that-never-was</ref>


== References ==
== References ==