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{{Quotation|'''GLaDOS'''|Your ping tool is invaluable for communicating specific locations to your partner.|sound=GLaDOS_botcoop_intro17.wav}} | {{Quotation|'''GLaDOS'''|Your ping tool is invaluable for communicating specific locations to your partner.|sound=GLaDOS_botcoop_intro17.wav}} | ||
The [[Ping Tool]] (Edit Keys dialog, it's called the '''Communications Menu''') is a communications mechanism introduced in [[Portal 2]]. The Ping Tool is only available in [[Cooperative Testing Initiative]], and is used by players in order to identify specific locations within Test Chambers, as well as synchronize activities through the use of an on-screen timer. | |||
[[ | |||
== Pings == | |||
=== Look Ping === | |||
{{:Ping Tool/Look Ping}} | |||
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== Timer Ping == | === Timer Ping === | ||
[[File:Timer Ping.png|right|225px|thumb|The "Timer" Ping icon in ''Portal 2''.]] | [[File:Timer Ping.png|right|225px|thumb|The "Timer" Ping icon in ''Portal 2''.]] | ||
When invoked, the '''Timer Ping''' (default key "F") displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of synchronizing a specific action. The Timer can be used for a variety of purposes, the most common of which is allowing Co-op partners to synchronize the creation of [[Portals]], the activation of a switch or button, or most commonly the activation of [[Circuit Breaker]]s. Because some game mechanics require a high degree of synchronisation in order to function, the Timer can be essential to successfully completing a Test Chamber. | When invoked, the '''Timer Ping''' (default key "F") displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of synchronizing a specific action. The Timer can be used for a variety of purposes, the most common of which is allowing Co-op partners to synchronize the creation of [[Portals]], the activation of a switch or button, or most commonly the activation of [[Circuit Breaker]]s. Because some game mechanics require a high degree of synchronisation in order to function, the Timer can be essential to successfully completing a Test Chamber. | ||
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=== "Go Here!" Ping === | |||
When invoked, the '''"Go Here!" Ping''' (default key "F") displays an icon that apears on the screen of both the initiator and their Co-op partner, for the purpose of telling their partner a location to stand on, such as a [[Heavy Duty Super-Colliding Super Button]]. | |||
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=== Place a [[portal]] === | |||
When looking at a portalable floor or wall, and holding down the ping key, a one of two portal icons will appear. When invoked, the “portal” ping displays an icon that appears on the screen of both the initiator and their co-op partner, to show them where they should fire a portal. | |||
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=== Press button === | |||
[[Pedestal Button]]s have an additional contextual ping. | |||
=== Portal enter === | |||
Two additional pings for walls and floors... | |||
=== Portal exit === | |||
Two additional pings for walls and floors... | |||
== See Also == | == See Also == | ||
* [[Circuit Breaker]] | * [[Circuit Breaker]] | ||
== External links == | |||
# [https://steamcommunity.com/sharedfiles/filedetails/?id=2334608613 Nanoman2525, ''Portal 2: How to unlock unused pings (Complete guide)''] | |||
{{Portal2MechanicsNav}} | |||
[[Category:Mechanics]] [[Category:Gameplay]] | |||
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